Damn right I want slower than a tick per hour. I guarantee a lot of people that have retired from the game did so because of Tick Fatigue. Sure, a banker can take it easy and log in a couple times a day, but an active attacker, especially one during wartime, finds that the hourly tick is overwhelming after a period of time. Humans need to sleep. We generally need to earn a living. Have a life outside this game. Being on every 60 minutes is too stressful, hence so many retirements of very good players.
You obviously didn’t pick up on the rethorical/sarcastic tone in my post…
I was more refering to like: why on earth would you like something like a 1tick-per-2 hours galaxy…
you know what, make it 1 ticker per day! We can have rounds taking a year!
Or! THE REAL GALAXY! 1 tick per week! Then weeks is actually weeks (althought it’s now turns)
Hey everyone, voting for this will move it up the priority list.
Why should you care?
Good question.
The answer is because being able to run galaxies at greatly accelerated tick speeds will allow us to quickly progress through testing different variables. This in turn potentially means changes to the game can be instituted at a faster pace.
I know that we all have our favorite 10 changes we’ve voted for, but sacrificing one of our votes for this will be a good investment in your enjoyment of IC for years to come.
This is gonna open up a ton of stuff: short sessions on live streams, player-created weekend rounds, single-player “high score” challenges, and plenty more.
All major bugs have been resolved so far. Testing is still welcome, but at this point I am going to shift focus to planning the rollout.
Right now I am considering a “soft” rollout, meaning that all the code changes go out but we don’t actually introduce any fast-tick galaxies at first, just to ensure that the regular hour-tick stuff still works fine.
After that settles, we can call this feature done, and the actual introduction of new galaxies can happen independently of this task/work.