I really don’t want to sound like a Debbie Downer, but I know that I am. But whats the point in having longer tics but shortening build and travel times? “lets have longer tics but make everything happen quicker” doesn’t make any sense to me.
If we have 4hr long ticks. One can do stuff in the evening, sleep 7hrs and be up and awake to do stuff in the next tick. One has not “lost” any ticks while sleeping. Same goes for busy days at work. By checking IC few times during work day, one would not miss a tick and could play even more actively than in regular 1hr ticks, without missing a tick.
Speeding up travel and building, it would also guarantee that stuff happens in slower galaxy too.
Does that make any sense to you?
Of course it would take some edge from superactive players, but they could dominate in main galaxy. I know I would lose advantage in slower galaxy, but I would also have less stress.
I guess, but I don’t see what is wrong with missing tics. Everybody sleeps, (almost) everybody has a day job or school or whatever. If you are someone who can only log on once or twice a day, go as a resourcer or banker. The main reason I am shitting on this is because of the vote system, I don’t want to see this take priority over other changes, just because some players feel the need to be present every single tic. I personally wouldn’t touch this galaxy.
Fwiw at its core, to just try this doesn’t require a whole lot of effort. I see this as an extension of a framework we already have in place. If we allow 1-minute ticks and 15-minute ticks, why not 2 hours? The precedent is already there to experiment with pacing.
I like this one a lot. Maybe not a hard definition on half, but making build times configurable would be a huge gain for flexibility even just for custom 1-hour tick games. I’ve set up an thread/vote for this specifically here.
That’s the great part about having the choice, you’d be free to ignore this entirely if you want but it might be a better option for those who wouldn’t touch the regular galaxies who may otherwise quit.
As for the votes/priorities, an idea that isn’t a priority isn’t necessarily a bad idea. “This idea is flawed” and “This idea should not be a priority” should be very different arguments.
Haha, I think a better approach would be one minute tics, where you cannot be attacked unless you are online. This way you can hop in, grind on your empire, make some attacks against other online empires, log out and go to bed /work worry free.
I hope I’m not tossing a bomb into a can of worms here, but reading this topic has reminded me of a thought I had: What about some kind of tick speedup bonus that’s granted upon reaching a milestone or accomplishing something? Or on the flip side, a tick speedup bonus to level the playing field if a player is statistically behind in some way?
I’m still relatively new here, so just pat me on the head and smile and nod if I’m just talking pure gibberish.
Love the idea, with a few refinements around tick times, construction and travel speed.
This is my first round back in ~15 years, as one of only two attackers in a fam it requires v high activity levels, I’m enjoying it for now but also feel I won’t last more than another round.
Just an example - having a portal that takes 10 ticks instead of 30 to build but with a tick time 3 x as long keeps roughly the same overall build times but means I only have to log in once every 3 hours to check I haven’t been ravaged and kick off new builds.
Granted, I’m too tired to think through all the issues and counter-arguments