Official Alliances are coming back, but in a very different form.
Compared to Old Alliances
For those who didn’t experience it, our original alliances were relationships between families, and limited to 2 per family. This lead to Tri-Alliances being common. Unfortunately, this feature has been broken for years.
Instead of fixing it, we are going to replace it with a new version that will allow players to join alliances on a per-empire basis. It will be possible, for example, for you and family member to be part of rival alliances.
This will put form around existing unofficial alliances. It is therefore not so much of a new concept as it is a feature to support existing player behavior.
This is why we are not fixing the old version; it makes more sense to support what players naturally wish to do than to force structure upon them.
More Control
Players will gain more control over how they group themselves, with families being more a reflection of geography than of a default team. So while you will still have family members, they won’t necessarily be your teammates unless you want them to be.
This will also lessen the impact of rogues and inactives, as alliances would be inherently selective over their membership. On other side, rogue empires would be empowered to find assistance elsewhere in the galaxy if their family does not support them.
Part of this is also to encourage alliances to compete over new active empires who join the game. A new player may then find themselves with a few different team options to join, instead of stuck and alone in the bottom family.
A New Focus
Alliances will have their own pages, news, and rankings.
This will provide an additional way to compete, changing what it means to win.