Glad to see things are cooling down a bit here. 
@Leeeeee there’s a bit of backstory on the UA thing, but in a nutshell the issue is that IC itself is inherently broken, and Stefan never got around to fixing underlying issues because the rule against IAs were a shield to hide behind.
It’s an easy scapegoat to say that the removal of the rule is causing problems, but really IC itself is the problem. The good news is, now that we are able to see this, we can start the good work to fix it. About 18 years too late, but better late than never. 
The other, more practical issue, is that it’s impossible to moderate fairly as people just dodge the rule by coordinating with external tools. No proof of communication = no block = smart cheaters get an advantage = the game is unfair and we can’t do anything about it.
The rule, while well-intended, has always been a band-aid that actually makes the game worse. With the rule gone, we are experiencing a period of acclimation that is painful but ultimately will benefit the game.
@RenegadeDamon the NAP-limit has some backstory too. At the time it was introduced, MW rounds would sometimes be stalled to the point where people would call for an early end weeks before the scheduled end. Complete with the same “IC is dead” but just different reasoning.
It’s the opposite problem we have now; if all this volatility makes us look bad now, back then the forums were pretty much dead which also made us look bad. It’s all a matter of balancing.
I will take the blame though, as any changes to features always bubble up to me. However, I think that feature worked pretty well before the UA change. My biggest mistake imo is not realizing sooner that NAP warning + break history would need to be a bigger priority. It is now though. 
There is also an item for Improved NAP terms, which is similar to what you describe.
As for people not changing, I am more optimistic about that. We have a huge challenge ahead of us but I know a lot of people here are good people and just get caught up in the heat of battle. I’ve done it myself.
Ideally, we can be friendly competitors without feeling that rage that IC can induce. IC needs to do its part to facilitate that behavior, which is indeed on me. I do believe we’ll get there. 
Speaking of good behavior, nobody was manually removed from the Think Tank. I don’t manage that, you guys do via flagging. It’s not a permanent thing either, players can get back into it after awhile, it just takes some time.