CLAN WARS – BETA 2
“King of the Hill”
Leader and three players to start with.
No holdover from CW-Beta 1.
Draft / Free agent pool starts when all fams are filled.
Reasoning – let’s make these actual clans. We can do more FA and trading as the Uni becomes more developed.
Drafting and Selection :
Player draft will be implemented after first 4 slots in all fams are filled.
Selections will be treated as two round contracts.
Trades are still legal.
Barring a cataclysm there will be no re-shuffle for the remainder of the Betas.
Free agents, post selection (and post draft) are also considered two round contracts.
- New Galaxy Setting: Delayed Research Funding 7 Days.
- 4 week round.
- Round starts – Saturday (or Sunday) - 11:00 AM GMT (8:00 AM CST).
- Round ends - Sunday - 15:00 PM GMT (Noon CST).
- 48 hour market / offensive action delay.
- No YAMA.
- Cores are off limits – any core attack is punishable by (up to) an instant lifetime ban. Stay out of peoples cores.
- Market restored with 48 hour start time.
- No naps.
- No allies.
- No ops that change the status of another player unless during war (Except Destroy Units). Any op outside of war that changes the status of another player is punishable by (up to) an instant lifetime ban. Don’t fucking op till wars.
(To be clear – CPFF and similar non-harm ops are only allowed during the declared weekend wars.)
New Destory units is allowed at all times.
- Fist war begins Week two on Saturday.
- All families at war starting – Saturday - 1:00 PM GMT (8:00 AM CST).
- All wars end - Sunday - 4:00 PM GMT (Noon CST).
- 28 hours of war a week. Euro guys aren’t time fucked, and Americans can watch the NFL. Angry vampire types can man up and fight for 28 hours straight. It even gives times for Sabs to land, and be worked on for 4 ticks.)
New There is no fighting allowed in the center blob except during war times.