Andromeda 50 Plan

A quick note

Other conversations have been happening about #andromeda-50, see below:

The discussions above has been useful, but to keep all the details in one place we’re going to keep input for the formal decisions in this thread: our normal pre-round “plan” thread.

We already have a custom map ready, thanks to @Rawrr:

Unless anybody has objections to that, I would like for us to use it. This presets the map size and number of families, but other than that the round settings can still be discussed below as per our normal process.

Thank you, and let’s get hyped for the big 5-0!


For reference, the Andromeda 49 details can be found here.

Suggestions are welcome for changes to any of the following settings for Andromeda 50:

Time Settings

  • Round Start/End Time of Day
  • Offensive Action Delay in Days
  • Market Delay in Days
  • Science Funding Delay in Days

Other Settings

  • Draft Spots
  • Disabled or Enabled: Market
  • Disabled or Enabled: Family Aid
  • Disabled or Enabled: Anonymous Play
  • Number of Defense Stations
  • Starting Resources Multiplier

Please keep suggestions for #andromeda-50 limited to the list above.

If you have ideas that aren’t on this list, feel free to post them in #ideas.

4 Likes

Round start saturday october 2nd end November 2nd, 72 hour attack delay, market off, no science funding delay.
Since its andro 50 2 draft spots, family aid enabled, anon on, 4 defense stations (since its 15 families it might be useful to have more that 2 since you might be dealing with more than one family at a time), starting res 50x or 100x.
feel free to agree or disagree to this

No draft spots, they edit:hurt the game.

Time Settings

  • Round Start/End Time of Day: Start October 1st 15:00 GMT - End November 5th 15:00 GMT
  • Offensive Action Delay in Days: 2
  • Market Delay in Days: 2
  • Science Funding Delay in Days: 0

Other Settings

  • Draft Spots: Disabled
  • Disabled or Enabled: Market: On
  • Disabled or Enabled: Family Aid: On
  • Disabled or Enabled: Anonymous Play: Enabled
  • Number of Defense Stations: 2
  • Starting Resources Multiplier: 50x

Have to keep draft spots, a lot of people only play because they want to play with their friends.

Time Settings

  • Round Start/End Time of Day: Start October 1st 15:00 GMT - End November 5th 15:00 GMT
  • Offensive Action Delay in Days: 2
  • Science Funding Delay in Days: 0

Other Settings

  • Draft Spots: Enabled
  • Disabled or Enabled: Market: off
  • Disabled or Enabled: Family Aid: On
  • Disabled or Enabled: Anonymous Play: Enabled
  • Number of Defense Stations: 3
  • Starting Resources Multiplier: 50x or 100x (either)
  • Round Start/End Time of Day: Three days after galaxy creation/ 5 weeks after round start
  • Offensive Action Delay in Days: 2
  • Science Funding Delay in Days: 0

Other Settings

  • Draft Spots: Enabled
  • Disabled or Enabled: Market: off
  • Disabled or Enabled: Family Aid: Enabled
  • Disabled or Enabled: Anonymous Play: Enabled
  • Number of Defense Stations: 3
  • Starting Resources Multiplier: 50x
  • Round Start/End Time of Day: Three days after galaxy creation/ 5 weeks after round start
  • Offensive Action Delay in Days: 2
  • Science Funding Delay in Days: 0

Other Settings

  • Draft Spots: Enabled
  • Disabled or Enabled: Market: off
  • Disabled or Enabled: Family Aid: Enabled
  • Disabled or Enabled: Anonymous Play: Enabled
  • Number of Defense Stations: 3
  • Starting Resources Multiplier: 50

I would agree with this, though I also understand what Pickle is mentioning about friends wanting to play together.

I do also think there’s enough bad blood floating around the community that if certain folks random in and end up together, there’s a decent amount of risk that someone goes inactive either at the start or somewhere mid round. I could be mistaken about this, though this is the general sense that I get after playing over the last few rounds.

I’d actually go as far to say that draft will be one of the things that will eventually kill IC (which is perhaps an extreme provocation). Not only does it form some potentially problematic cliquey behavior, but I think it actively dissuades new players from joining as there is simply little hope for them against families of full veteran players. And while it is possible for them to ask for help and guidance anyway, it is still different from getting that support from within a fam where you can look to a veteran for leadership.

To be fair, I don’t know how many new players we were getting each round exactly, but it seemed like some folks from the PBBG channel did poke their head in for this last one given some new arrivals in the Discord, even if they got pounded around a bit.

A bit more on topic - I don’t exactly have a horse in this race as I will be out for a few rounds, but…

Draft Spots: Disabled
Offensive Action Delay in Days: None (good luck!) :stuck_out_tongue:

  • Round Start/End Time of Day: Three days after galaxy creation/ 5 weeks after round start
  • Offensive Action Delay in Days: 2
  • Science Funding Delay in Days: 0

Other Settings

  • Draft Spots: Enabled
  • Disabled or Enabled: Market: off
  • Disabled or Enabled: Family Aid: Enabled
  • Disabled or Enabled: Anonymous Play: Enabled
  • Number of Defense Stations: 3
  • Starting Resources Multiplier: 100

Draft disabled
Family aid enabled

I am not 100% against non drafts because these are valid points … but this is a 3 man galaxy, get rid of drafts for this and you are just going to see fams allying up because they didn’t get to be in the same fam.

Cliques are natural in society and they will form regardless of drafts. I already know of several players who are out on next round if no drafts.

1 Like

Round Start/End Time of Day: Three days after galaxy creation/ 5 weeks after round start
Offensive Action Delay in Days: 2Science Funding Delay in Days: 0

Other Settings
Draft Spots: Enabled
Disabled or Enabled: Market: off
Disabled or Enabled: Family Aid: Enabled
Disabled or Enabled: Anonymous Play: Enabled
Number of Defense Stations: 3
Starting Resources Multiplier: 50

@I_like_pie update?

  • Round Start/End Time of Day: Three days after galaxy creation/ 5 weeks after round start
  • Offensive Action Delay in Days: 0
  • Science Funding Delay in Days: 0

Other Settings

  • Draft Spots: Enabled
  • Disabled or Enabled: Market: off
  • Disabled or Enabled: Family Aid: Enabled
  • Disabled or Enabled: Anonymous Play: Enabled
  • Number of Defense Stations: 3
  • Starting Resources Multiplier: 100

Length: 35 Days (5 weeks)
Offensive Action Delay 72 ticks
Science Funding Delay: none

Other Settings

1-tick “planet cooldown” building limit is enabled
x 35% attack limit is disabled
Anonymous play on
Deleting is disabled
Family Aid is enabled
Family surrender is disabled
Market is enabled
1 Evolution
3 Defense Stations
Starting Resources 50x

2 Likes

Round will open soon. Thanks for your input, everybody.