Continuing from this discussion, should our flagship galaxy have limited map?
It got voted down for this round (MW65) but we can and should start discussing the long term merits of this feature for Miilky Way as our primary galaxy.
The pros:
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In theory, there is a defensive gain across the board as location intel would be much harder to attain. This would slow down attackers on average, allowing empires to secure stronger defenses.
- A byproduct of this is that it might help prevent farming.
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Conversely, sneaking into enemy territory would be much more possible again, so dedicated and clever attackers could pull surprise attacks that aren’t really viable now.
The cons:
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The galaxy’s gameplay would revert to “click fest” type scouting for enemies, which would make attacking far more tedious to casual players. From a UI perspective, this is a step backwards in terms of accessibility.
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There’s a possibility that this could more benefit experienced and highly active players over newbies, regardless of skill, as clicking around obsessively would be more rewarding than actual strategic decision making.
Also, Milky Way could regain its status as a more difficult galaxy, instead of just a “normal” galaxy. This is both a pro and a con as it could alienate casual players but could also help MW redefine its culture as a more serious destination for skilled players, as it used to be.
We would likely need to open a 2nd team-based galaxy to offer a more accessible alternative. Some have suggested Pinwheel for this specifically.
The Questions
- Should the limited map be enabled for Milky Way, our primary galaxy?
- Does the presence of a secondary galaxy using the normal map make any difference?
Also, let’s keep it respectful and productive! I’m sure we all have some great points to cover.