Several people have asked me about inactives. Here’s the situation:
MW69 just booted 3 inactives. That’s it.
“Inactive” from the game’s perspective is a very specific check against login times. It has nothing to do with whether or not a player has not responded to you, you think they’re a multi, or anything else.
It is not a requirement to respond to messages to play the game, and we will not remove players because they don’t respond to messages. We remove them from the inactivity check, because it is an “inactive” check, not a “is this person as responsive as I want them to be” check.
As for suspected accounts, we just dropped ads for the first time in awhile and got a ton of new registrations. Yes, some of those might be multis, but it’s just as possible that they are new players that just don’t know how to play. It’s no secret that we don’t have a great onboarding process for new players.
So, given that, I’m not going to remove anybody by request. We don’t do that anyway, but we especially don’t want to kill off new players who we just spent money to get into the game.
I’ll check out suspicious accounts if reported, but there should be no expectation that report = removal.
In the short term, we should expect more inactive accounts to drop over the next few days as players hit the actual inactivity threshold. It’s the same as it happens every round.
If you’d like this problem fixed for the long term, Galaxy joining requirements will stop this dead in its tracks, but there are other things ahead of it in the dev queue.
If you think this should be a higher priority, you’re very welcome to vote for it there to raise it on the list.
Thanks for your understanding.