Greetings, all!
We’re about to wrap up week #3 in Milky Way 64, which would normally be our half way point on a 6 week round, though this round is 8 weeks.
Let’s assess the round so far, given that it’s been unusual for other reasons as well (early fam merging, and the mid-round influx of returning players).
Reduced Growth Disparity
To start, here’s a visualization of the rank data.
(click above for updated graph)
There’s a clear split between the top 5 and everybody else.
This backs up some of the complaints we’ve started to hear about the round feeling futile already for the bottom 3 families.
On the other hand, the race between the top 5 is very close, far more than usual.
Compare this to Milky Way 62
This is the inverse: in the end, the top 2 fams left everybody behind, while the bottom 5 stayed relatively competitive with each other.
What does this data reflect?
So far, the fams in the bottom group have less competition, but there are also fewer fams effected. More players overall have an opportunity to compete. Instead of having a minority dominate and a majority left behind, it’s the other way around.
This is change for the better generally, but obviously it’s still not perfect and this doesn’t mean much if you’re in one of those bottom fams.
Let’s Brainstorm
We have to be careful about what we do, because we don’t want to punish families for doing well. There has to be losers in any competition; we’re not here to present participation trophies and pat each other on the back for trying.
That said, the game is imbalanced. Here are some ideas that we can do right now.
Introduce a mid-round secession event
- ~85% of all explorable planets (8522 of 9972) have been claimed.
- ~37% of all empires have more than 100 planets.
- ~10% of all empires have more than 200 planets.
- Of these, all are in the top 5 families.
We can introduce a secession event which would “release” planets from empires that are over a specific size cap. This would not only give the bottom fams a new chance to grow, but it would also give new opportunity to smaller family members within the top fams.
The big questions is: does this unfairly punish top empires and families for doing well? Or does this simply make it more difficult to maintain a lead?
Opinions will differ on this, but mine is that IC has long been a game of “first to get big wins” and not “most skilled wins”. Acquiring a bunch of planets is one thing; but staying on top while others around you match your size is another.
Assimilation
The common feedback from empires in smaller families is that they feel like there is no point in playing.
We could solve this by setting an “assimilation threshold”.
- Isn’t enabled until a certain % into the round. This would be a galaxy setting.
- Threshold is a % of owned planets between the bottom and top ranked families.
- For example, a 50% threshold would catch a bottom ranked family with 500 planets if the top ranked family has 1000 planets
- When a family falls below this threshold, they are broken up and redistributed amongst the other families in the galaxy.
- There would be a galaxy setting for how may final families we want.
- A winning condition could then end the round early once the “remaining families” number is hit
- Alternatively, the round can continue as normal, but with a final set of remaining teams
- In the most extreme scenario, a single family eventually “consumes” everybody, becoming the winner.
- Everybody would have a reason to play until a one of the top 2 fams consumes the other.
- If EoR date remains (no early winning condition) this then becomes a giant intra-fam competition, where anybody can aid and/or fight anybody
I like this idea a lot, because even right now falling beneath a threshold indicates a low chance of staying competitive, which is effectively a “loss”. At best, low families can scrap with each other, which does have its merits, but more often than not, players realize they won’t win and just stop playing because there’s nothing to do.
This idea would create a spark and renewed purpose any time a smaller family is assimilated. It would also make for very interesting wars. Not only would you possibly find yourself on a team that you were previously fighting, but you may also end up fighting a former family member.
How do you feel about these ideas?
Between these 2 ideas, we have the means to breathe some life into the round for our bottom fams, while keeping things interested for the top fams too. Obviously these ideas also have wider implications for the entire game, but for now let’s decide if we want to try them for MW64.
Which of these ideas would you like to see happen in the middle of this round?
- Planet Secession Event Only!
- Assimilation Only!
- Both!
- Neither!
- I don’t care!
0 voters
Much thanks to @daydreamer, @zerohedge, and @MTG_Dad for the recent feedback and brainstorming.
Feel free to add your own thoughts below.