MW 70 suggestion

Bit, once again i am not saying we should kill off those players, i’m saying that the ability and incentives already exist and players who want to compete(win the round) have little option but to use them.
Like pie and yourself i don’t think that is a good thing.

Currently the uneven exploration ship allocation is having a massive impact on families ability to compete and this is happening round after round and removes my desire to play and i’m sure many others.

In my opinion the proposed changes exploration allocation systems will little impact on the existing power of families over an individual, as they are already so large.
Right now if a family doesn’t like you for any reason they can mark you rogue take all your stuff and then mark you inactive and kill you off.
The extra incentive to kill you off to get your ships or deny you exploration ships is minor in comparison to the existing powers, if it did turn out to be a bigger issue than the current huge problem then could revert the change or find another better way.

Please, you are acting high and mighty Bit but the truth is that if a player you hated joined and made life hell in the family you would remove them from the family. The fact is that an SS player makes life hell for the rest of the family simply by being SS. He is a cancer of a different type, but still a cancer.

You are wrong

Try again

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For me, it seems most people still do not like SS players in MW, me aswell. Especially if we do have SS galaxies for that.

So making SS more viable for MW, might not be a good idea.

Even in sports, teamsports, for an example, u cant play football 11vs11 and 1 player plays SS. Not even in 4 guy race-run. If its a team-game, its a team-game.

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^

If allowed I would spam 100x posts of that ^^^^^^^^^

I think there are two aspects of SS play, one side is the ability to run a mixed economy/role.
Then there playing solo (ie not working with the rest of the family) going lone wolf.
Now i dont think its a great thing to promote lone wolf type play in MW where it really is a team game and we already have solo galaxies for people to play solo.

But making a mixed econ/roles more viable so people can play a mix of roles, don’t have to choose between banker or attacker or rely on family bank etc is of interest to me if it was competitive.

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Yea as SS i did mean as going solo - lone wolf, like you said.

And i agree with you on the other aspect u just mentioned.

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Blockquote TIF, once again i am not saying we should kill off those players, i’m saying that the ability and incentives already exist and players who want to compete(win the round) have little option but to use them.

The incentives don’t really exist though. Killing off an at least average player to fill up space in the hopes that you might get a better player generally won’t work out for you. Active people don’t random in that often once a galaxy has started normally. Having a semi-active SS player will net your family more planets than having nobody at all. If this change goes through then they WILL have the incentive to kill the SS player or the less active payer because then they can get the players eships by killing him off.

You can still be competitive while having an SS or less active player. The last time I played actively there were 7 families of 7. The fam that won had 3 active players. Quit making excuses for having shitty behavior and ruining other peoples play experience.

Blockquote TIF Currently the uneven exploration ship allocation is having a massive impact on families ability to compete and this is happening round after round and removes my desire to play and i’m sure many others.

I fully agree with this. I fully understand why you’re posting this. I fully agree this is a huge annoying frustrating problem. I just simply don’t think your solution is the correct one. This idea has been posted for the last 15 years even when we had 20 player families.

Blockquote HydroP Please, you are acting high and mighty Bit but the truth is that if a player you hated joined and made life hell in the family you would remove them from the family. The fact is that an SS player makes life hell for the rest of the family simply by being SS. He is a cancer of a different type, but still a cancer.

I don’t hate players simply because they choose not to play in a family bank system. Shit, back when this game was actually competitive we used to draft an SS player because he was a cool guy and we enjoyed playing with him. He just didn’t enjoy playing in our fam bank system. We understood that. Becuase we’re not pricks. He was a decent player. We still won every round even though we drafted an SS player.

There are plenty of reasons to want to play SS. Some people only can log on a couple times a day for a few minutes and they know a fam bank style can’t fit the time they can put in the game. That they AND the family are better off with them spending their resources when they log on, because they won’t be on long enough most of the time for the fam bank to respond. Some people just don’t enjoy having 1 or 2 people plan out the entire fams eco strategy. They just feel like a drone being told what to do. It’s boring. Some people just want to try something new/inventive.

Just because someone is SS doesn’t mean they aren’t contributing or using teamwork. They can help with ops, attacking, retakes, emergency infra/fleet jumps, etc.

FAM BANK STYLES DID NOT ALWAYS EXIST AND WERE NEVER MEANT TO BE THE ONLY PLAY STYLE.

I’d never remove someone playing actively in my family unless they were rogue. For any reason. That’s fucked up.

Blockquote Tezcatlpoca For me, it seems most people still do not like SS players in MW, me aswell. Especially if we do have SS galaxies for that.

I don’t even know what this post means. I personally don’t enjoy playing in 1v1v1v1v1v1 galaxies. I don’t consider them competitive or interesting. Telling me I can only play in them if I want to play SS is silly.

Your analogy for team sports doesn’t make any sense. There isn’t any economics in football or any reasonable type of player you could call “SS”.

Ah you are on of those “we didnt have it jn the past” or “we did it like this” guys. Wake up, people learned the game and got better.

If you are not helping the fam, you are hurting the fam. Go solo gal or “enjoy” playing in a bottom fam cause that is where you will end up. Why? Cause the good fams are gonna run fam bank and kill you off. It isnt about being pricks…it is about being competitive and trying to win.

You are clearly in need of custom gals where you make the rules for how you want them to be.

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Stop telling me what galaxies I can and can’t play in. I’ll play wherever I want however I want. That’s my right and my choice.

SS players can help a family plenty.

Well, except for big families where you will be auto killed if you join…

Also, BG?

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There’s no need for hostility, there are good points being made all around.

To @Bit’s point, there is a distinction between SS-style play and solo play, and fam-based galaxies can support SS players if people weren’t so trained to play-by-numbers with role strategies.

A player should be able to play how they want but also support a team. These things are not mutually exclusive concepts.

However, @HydroP is also correct that it’s risky to do so and a safer bet to secure a competitive advantage by playing well-tested formulas.

We can look at this in 2 ways:

  1. What would work with the game right now?
  2. What do we want the game to be?

These aren’t the same thing. Right now SS-style play is liability and it’s understandably discouraged. @HydroP and @TheBigOne are 100% correct about this.

On the other hand, this is terrible for the game because it sucks all the strategic creativity out of the experience. Is this really the “normal” experience we want?

It’s worth really considering a new player’s perspective on this too. They join the game, join a team, and are told that they must do x, y, and z if they don’t want to be killed off. That’s terrible.

Is it an acceptable tradeoff to make things less frustrating for existing players who know how the game works, if it also means the game is less accessible to casual players?

That’s a very tough question.

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New player, aka BG? Lol

Indeed huh :smirk:

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Pie, as always, is right… there are separate issues at play…

  1. Currently the only way to play is a fam bank system and be the best at it and have the most activity of any other fam… plus a little bit of skill…
    A. Question, is this what we (as a community want) or should there be a variety of strategies that are equally viable, but work well against each other (like rock, paper scissors)
    B. Is there currently a strategy that beats fam bank, is this other strat new player/non-super active friendly
    C. What changes could be made to need fam bank or increase the competitiveness of other strats that are not just some arbitrary penalty on fam bank?

  2. How do we want IC to be like in the future? Is hyper-competitive clan based gameplay all there will be, where the only way to win is to have already won, be active 20+ hours a day and be able to follow a spreadsheet?
    A. Will we have the player base to run multiple galaxies so that there can be the hyper-competitive gal, plus one or more lesser gals?
    B. Will we be able to recruit/increase the player base whilst playing the current meta-game?
    C. What changes can you as an individual make to help foster the future you want?

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