Blockquote TIF, once again i am not saying we should kill off those players, i’m saying that the ability and incentives already exist and players who want to compete(win the round) have little option but to use them.
The incentives don’t really exist though. Killing off an at least average player to fill up space in the hopes that you might get a better player generally won’t work out for you. Active people don’t random in that often once a galaxy has started normally. Having a semi-active SS player will net your family more planets than having nobody at all. If this change goes through then they WILL have the incentive to kill the SS player or the less active payer because then they can get the players eships by killing him off.
You can still be competitive while having an SS or less active player. The last time I played actively there were 7 families of 7. The fam that won had 3 active players. Quit making excuses for having shitty behavior and ruining other peoples play experience.
Blockquote TIF Currently the uneven exploration ship allocation is having a massive impact on families ability to compete and this is happening round after round and removes my desire to play and i’m sure many others.
I fully agree with this. I fully understand why you’re posting this. I fully agree this is a huge annoying frustrating problem. I just simply don’t think your solution is the correct one. This idea has been posted for the last 15 years even when we had 20 player families.
Blockquote HydroP Please, you are acting high and mighty Bit but the truth is that if a player you hated joined and made life hell in the family you would remove them from the family. The fact is that an SS player makes life hell for the rest of the family simply by being SS. He is a cancer of a different type, but still a cancer.
I don’t hate players simply because they choose not to play in a family bank system. Shit, back when this game was actually competitive we used to draft an SS player because he was a cool guy and we enjoyed playing with him. He just didn’t enjoy playing in our fam bank system. We understood that. Becuase we’re not pricks. He was a decent player. We still won every round even though we drafted an SS player.
There are plenty of reasons to want to play SS. Some people only can log on a couple times a day for a few minutes and they know a fam bank style can’t fit the time they can put in the game. That they AND the family are better off with them spending their resources when they log on, because they won’t be on long enough most of the time for the fam bank to respond. Some people just don’t enjoy having 1 or 2 people plan out the entire fams eco strategy. They just feel like a drone being told what to do. It’s boring. Some people just want to try something new/inventive.
Just because someone is SS doesn’t mean they aren’t contributing or using teamwork. They can help with ops, attacking, retakes, emergency infra/fleet jumps, etc.
FAM BANK STYLES DID NOT ALWAYS EXIST AND WERE NEVER MEANT TO BE THE ONLY PLAY STYLE.
I’d never remove someone playing actively in my family unless they were rogue. For any reason. That’s fucked up.
Blockquote Tezcatlpoca For me, it seems most people still do not like SS players in MW, me aswell. Especially if we do have SS galaxies for that.
I don’t even know what this post means. I personally don’t enjoy playing in 1v1v1v1v1v1 galaxies. I don’t consider them competitive or interesting. Telling me I can only play in them if I want to play SS is silly.
Your analogy for team sports doesn’t make any sense. There isn’t any economics in football or any reasonable type of player you could call “SS”.