I heard this round(MW69) had same problem with unequal players per family. I also heard that my suggestion im about to post was on the table already but idea died? Im not sure, but…
We had same problem 2 rounds ago in MW, we had 4 players while some had 5, or even 6. For me, most painful was losing 16 eship per day, thats a lot of infra room. U basically keep falling behind everday.
Cant we make eships based on max fam size? like this MW69 is 6man fams, so your fam can build total 8x6=48 eships
One option how those “missing eships” should go to family, would be by funding “Family Defense” and eships buying would work tru there, 1x per day. Leader can buy them out and ship from home system only, with lets say speed 100%.
Lets say if family has 4 players, then leader can build extra 16 eships tru “Family Defense” 1x per day, make that time whenever u want.
Why 1x per day? To avoid exploiting it, when family has been atleast 24hours with less player, an option for 8 eships appears in “Fam defense” or smth like that.
Maybe shipping cost should be fams average planet size or something like that.
It doesnt solve to starting unequal player numbers, but it sure helps alot.
Anyway, just a raw idea