I think we were too ambitious with the setup. We saw the increase in players and thought “bigger map!” and got excited. 74% of the players who voted wanted the 200x200 map, including some here who are now reasoning why a smaller map would have been better.
The problem is, we have to have either a bigger map with smaller systems or a smaller map with bigger systems. We can’t have a bigger map with bigger systems because it turns into a hoarding contest with giant size gaps between players. We’ve seen this in prior rounds and is something we try to avoid.
Its in our best interest to maintain a stable planet-per-player ratio, and unfortunately, doing that with such a large map means that systems get thinner.
I think for next round, we should return the size back to 100x100. I’m all for trying new things that the players want, but the consensus seems to be that this sounded better than it ended up being.
Then, there’s the family size. Agreed, we should drop it but weren’t able to this round due to the “stay in fam” controversy. Fwiw, I went against my gut here due to player backlash which meant that we had to keep fam sizes at higher than 7 in order for families to stay together. I can’t say I’m surprised at the result here.
Players have mixed opinions on this, but regardless if we were to change how this works it would have wider implications than just MW. This seems like a good dedicated topic for #support:feedback.
You make a good argument for reducing this. I agree with the idea that top players holding most of the morale planets negates the deterrent effect of morale in the first place.
We may end up changing this back to how it used to be. Great point.
The 1x ressies were decided by player vote, so people are getting what they wanted. It was a strong split though, so I think what might make more sense is upping MW’s resources as a default and saving 1x for a different galaxy for those who want it.
As it stands, we’ll at least be looking at:
- returning to a 100x100 map
- minimum 10x starting resources
- bigger systems
- at most 7 players per fam
- reducing number of morale planets