Milky Way 65 Setup Polls

then its indeed upsetting me x(

pie, could u kindly explain why there is no assimilation possible with 8member fams? i dont think its bad to assimilate the weakest fam into the 2nd weakest fam midrounds. there wont be 16 fam members playing bec some of those families members are usually inactiv

You’re incorrectly assuming that nobody asked for this.

Regardless, sometimes this will happen. I don’t expect it to be a popular decision, but i see it as beneficial to the game nonetheless. Not every decision here is up to a vote.

Super fams are a problem. This is a fix.

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Well, however this ends up going will determine if I play this next round or not.

The direction I see IC going in is mostly good, but some of these changes are ridiculous imo. It’s like the people who work hard and take great pains to plan things are almost getting punished. While rules are constantly being adjusted at any given time for struggling players to try and help them. Some people just have to accept that if you have a very bad start to your round, that you might not have any chance at winning that round… and why should they? You can still have fun in IC without winning the round. I’ve had plenty of very fun rounds where i didn’t have a chance at winning. IC can be a very difficult game. When I first started I had plenty of tough rounds and struggles. I think that is part of the reason I am as good as I am now. It forced me to try harder and make myself want to be the best as possible. I think you should try and listen to your loyal veteran players as much as the whiners. :grin:

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Super fams aren’t the problem Pie, be honest. One super fam is the problem hahaha.

i agree, this round my fam never had a chance of winning, but it was still fun. we had our wars and organized the fam for the coming round. its no problem to play as a small fam and there are still goals to reach, if only farming could be reduced i am sure everybody could have fun, big fam or small fam.

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Has the draft bug where you can draft as many people as you want, regardless of a draft limit, been fixed? And can you play this round Pie? I feel you would have a better grasp on what changes are needed (and not needed) for future rounds if you played. For example, the last round you played you fixed fam exploring immediately after seeing how big of a pain in the ass it was.

The “Chance to stay in family” thing seems a little silly… you aren’t actually staying in the fam if the family is essentially being broken up. You are “Choosing to play with a few players that were in your fam last round” which you could just as easily do if you chose to random, and then use your 3 drafts.

Either full drafts or full random is the way to go imo. Maybe alternate them each round… full draft round followed buy a full random round.

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i agree with pickle, but also 8 man teams? cant u do 6 instead. u said 7 was optimal @I_like_pie

People who voted for 100x starting resources and 7 day delay… well they basically just want a second HC round, because hell is going to break lose after 7 days of play.

Not saying I’m not a fan. Could be interesting :sweat_smile:

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Am I? I asked around, couldn’t find a single player enthusiastic about this change.

I’m not complaining about you implementing a change by executive decision. I’m complaining about doing that in a totally different fashion than all other changes, while with the other ones you say they can’t happen that fast because we do thing with a rounds delay.

Also, I’m complaining about implementing a change without any explanation of the mechanics. How is it determined who stays and who goes (RNG, First-come-fist-serve?)? Do all fams get equal people to stay in fam? How does the stay in fam selection influence the draft options?

Finally: I understand it’s the only way to reduce fam size immediately, but you could have made it a vote with this (in my view: very bad) solution for stay-in-fam as one option, and just complete shuffle as another option. I’d prefer the complete shuffle over this, in order to reduce fam sizes.

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Not to mention the one super fam from last round is breaking up, so there really wasn’t a need to implement this change.

My fam was looking forward to giving this another go, we knew it was a stay in family round and were pumped to get the next round started and then this. We were not a super fam by any means, and like I said the only super fam isn’t sticking together.

I could see implementing this change to a single family that did so well it would be unfair for them all to stay together, but that isn’t what is happening here. This is just punishing the lower fams that built chemistry throughout the round and want to try again with a fresh round. This just pisses people off and doesn’t solve anything.

200x 200 :o . expo gone last for 2 months now?

Not if we all start with 50 expos each :slight_smile:

200x200 is fine if the systems only have half the planets in them

50 expos wont do much when ur gone do 8 e ships a day in following :smiley:

So MW will have room for 96 players, 96 x 8(eships/day) x 7 (days) for the optimal of expo phase lasting 1 week. 5300 planets in a perfect world :stuck_out_tongue:

My problem with the “Stay in fam” thing is that I selected “stay in fam” with the assumption I would be, you know, staying in fam. Like Pickle said, we were really looking forward to sticking together.

sticking together is overrated no? :smiley:

To me it’s not really an issue to random, or even have the chance of randoming. However the “Stay in fam” option isn’t what it says it is. It should be “Potentially stay in fam” or something.

Believe me, if I was ignoring the vets’ preferences the changes would be even more drastic. :stuck_out_tongue:

I agree with you mostly, but there’s an issue on both sides of this. As you mention, it makes it feel like people who plan are getting punished. On the other side of that though, at least you even had a chance to feel that way compared to players (especially new players) who walk into an inactive family and don’t even know what they’re missing.

“Stay in fam” is imo a relic and needs to be challenged. We should allow some sense of families sticking together while also forcing some sense of shuffle.

What we are doing for MS65 is combining those 2 ideas. Indeed, this will be disappointing for people who want to ensure they stick together, but I think that is a worthwhile tradeoff for new players to have a chance at that fun.

No, it’s the concept itself. This is hardly unique to what we just saw with MW64, and forcing a shuffle every 3rd round (as some suggest) is not a proper solution. We need something that is more consistently balanced.

I can’t prioritize it right now. :cry: My day job is picking up such that I might not even have much dev time soon, let alone play time. I wish that wasn’t the case, but that’s how it goes. :man_shrugging: Crossing my fingers to try MW66. :crossed_fingers:

You are right, and this is by design. The draft spots were set up such specifically so that random-based fams could organize themselves with friends in a reasonably close setup as to the “stay in fam” peeps that do stick together. What we effectively have are big groups being broken into 2 smaller groups, which again is by intention.

I get your logic, and we’ve done this before, but I don’t think this was ever a proper solution. Looking at this from a distance, this is a lot of lost opportunity for new players who come in, look around, and never come back.

We lose quite a bit of players regularly due to inactivity, perhaps more than some realize. In MW64 it was 27 people who signed up and eventually bailed. That’s over 1/4 of the entire galaxy.

Stay in family rounds aren’t 100% at fault here of course, but they do make the game less friendly to new players. We need a more consistent approach to our setups than alternating draft and random rounds. Despite the admittedly abrupt nature of this change, I am aiming for this to be a long term approach and gain for stability.

Yes, we may lose some existing players who dislike this but we have to remember the opportunity cost of not changing this, and we can’t know what that is unless we try something different. What we’re doing now is not working, if 28% player churn in a single round is any indicator. And it is.

It sucks when old vets say stuff like “ok i’m leaving then” but I’m also not going to hold progress hostage because certain players feel entitled. There’s a separate group of players who don’t post in forums, don’t post in chat, and are otherwise non-vocal and many of those players are new.

If we lose some old players but gain some new players, so be it. Right now we have the opposite problem: new players are bouncing and our activity is dominated by people who’ve been with the game for over a decade.

Unless you’re privy to every private conversation I have with every player, then yes, you are assuming that nobody asked for this.

I don’t disagree that most players that are likely to respond to you are not happy with the change, but that is not the same thing as “nobody asked for this”.

That’s understandable, but even this isn’t without precedent. We did something similar last year with similar complaints, and it ended up accomplishing it’s goal (reducing super fams). Yes, we typically do things a certain way but I am not against breaking our mold if I feel something is necessary. That is what is happening now.

Yes it is inconsistent. The need for the change supersedes the need for consistency.

I’d love to have enough time to do so, but that’s not the case right now. The best I can say right now is RNG and based by % (as in every player who chooses has the same %) but that is subject to change as I test it so do not take that as a certainty.

I don’t think a complete shuffle is the right solution either. This hybrid approach is my intended direction, and I’m aware that most older players will not like it. I am also aware that most older players are overrepresented in our feedback compared to newer players and those who go inactive, who are the people this is specifically intended to help.

I’ve explained my rationale above. I’m not just turning random dials here, there are overarching goals that determine my decisions.


Disagreements aside, I do appreciate everybody’s feedback so please don’t think that I’m ignoring anybody.

Sometimes I will make a decision that I feel is right even if many players are saying otherwise. That’s part of my job to balance the needs of everybody in the community, not just long time players who are the most vocal and represented in our public communications.

As far as timing, I’m still swamped with work but am hoping to send out the email either tomorrow or the day after, which means the round will either start this Friday, or the following Monday.