Note: Final results will be based on the vote tallies but may not necessarily reflect every winning option. Tied results will be decided on a case by case basis.
You only have to vote about the options you care about. Some polls have an option labeled as “other”. If you choose this, please also post a comment specifying your choice.
Map Size The map is going to be increased to 200x200, however the system density will be unchanged. This means that the galaxy will feel more spacious, which will make speed more valuable for attackers, and portals more important for everybody. Plan your races and team setups accordingly!
MW64 ended up with 14 spots per fam. We’re going to drop this to at most 8, but will also consider even smaller families but only if we allow mid-round assimilation.
12 fams of 8 is a safer bet, but there are definitely advantages to having 25 fams of 4 instead. We just have to make sure we have a safety net for players who will eventually be in a bad spot due to inactive family members.
Note that we will also consider assimilation by request instead of by threshold. There will be a poll option below.
We’re going to send an email out before this round starts, but this process isn’t yet automated and given my own workload (day job) and schedule I don’t yet know when this will happen. As a result, the round open and start may be somewhat delayed.
“Stay in Family”
There’s been much discussion on super fams, and we’re going to make an adjustment here: we are treating “stay in family” as “chance to stay in family”, meaning players who pick this option won’t be guaranteed to actually land with their former teammates.
This will happen now, not next round. This will likely and understandably upset some people but everybody will benefit more if we can balance the competition a little. Your understanding is appreciated.
Limited Draft Spots
We are reducing draft spots, and the “stay in fam” people that end up together will only get 1 additional draft as they are effectively already pre-drafted compared to new random families. Random-based families will receive 3 draft spots.
The following settings will not be voted on:
- Unofficial Alliances: NOT Allowed
- Round Length: 6 Weeks
- Morale: Enabled
Family Sizes and Assimilation
Assimilation means that a family will be disbanded and its members distributed to other families.
By threshold: the smallest family will disband automatically if they fall below a (TBD) preset size differential. This may happen multiple times per round.
By request: any family can request to be disbanded unless 50% or more of their members object to it.
Please note: the vote counts for options B and C will be combined to determine if assimilation will happen at all.
- A: 12 families of 8, no assimilation
- B: 25 families of 4, allow assimilation (by threshold)
- C: 25 families of 4, allow assimilation (by request)
Minimum Planets Per System
This is the lower range of planets per system. Any system will have at least this many planets.
Maximum Additional Planets per System
This is the upper range of planets per system in addition to the minimum. Any system will have at most this many additional planets.
Chance to Stay In Family
This option determines whether or not players have a chance to stay in the same family across multiple rounds.
- Yes - Allow players a chance to stay with the same family in future rounds
- No - Force a family/player shuffle
Access to the market can be delayed by this number of real-time days.
- 1 Day
- 2 Days
- 3 Days
- 5 Days
- 7 Days
- Other (please specify in response)
Offensive Action Delay
Offensive actions can be delayed by this number of real-time days.
- 2 Days
- 5 Days
- 7 Days
Number of Cores
Cores Systems are systems in which you cannot be attacked. They allow you to safely establish a larger home base.
Max Number of Defense Stations
Defense Stations deal massive damage to attacking fleets.
Each empire can start with either the standard fleet or a custom starting fleet just for this galaxy.
- Custom (please specify in response)