Note: Final results will be based on the vote tallies but may not necessarily reflect every winning option. Tied results will be decided on a case by case basis.
You only have to vote about the options you care about. Some polls have an option labeled as “other”. If you choose this, please also post a comment specifying your choice.
Presets
The following settings will not be voted on:
Map: 100x100
Offensive Action Delay: 7 Days
Unofficial Alliances: NOT Allowed
Number of Families: 7
Max Fam Size: 7
Starting Resources
Normal
2x
3x
5x
10x
20x
50x
100x
0voters
Minimum Planets Per System
This is the lower range of planets per system. Any system will have at least this many planets.
1
7
10
0voters
Maximum Additional Planets per System
This is the upper range of planets per system in addition to the minimum. Any system will have at most this many additional planets.
0
3
0voters
Morale Formula
Attacking another empire reduces your available Morale. When your empire is out of Morale you can no longer attack or cast offensive spells and operations. This setting affects how Morale cost is calculated.
Classic - Based on differences in planet count between empires
Modern - Based on differences in networth and planet count between empires and their families
Hardcore - Attacks do not cost morale
0voters
Stay In Family
This option determines whether or not players can stay in the same family across multiple rounds.
Stay - Allow players to stay in family
Shuffle - Force a family/player shuffle
0voters
Round Length
4 Weeks
5 Weeks
6 Weeks
0voters
Market Delay
Access to the market can be delayed by this number of real-time days.
None
1 Day
2 Days
3 Days
5 Days
7 Days
Other (please specify in response)
0voters
Number of Cores
Cores Systems are systems in which you cannot be attacked. They allow you to safely establish a larger home base.
0
1
2
3
0voters
Max Number of Defense Stations
Defense Stations deal massive damage to attacking fleets.
Wouldn’t it be nice to play with 10 families of 5 members each? More families would mean more conflict and possibilities to recover from wars, leveling the playing field a bit more.
I voted classic start resources and 6 weeks. However, I think these are very tightly connected.
Increase the number of start resources means a decrease in round length in my opinion.
100x starting ressies = basically skip ephase, that will be over so fast then. agression will start much sooner, and that results in a winner-decision much sooner.
Most votes on more resources, devided over 4 categories. If you all voted for 100x than we might actually get a high resources start (@MaceWindex, @Cadomark, @Easyway )
@I_like_pie Can we so a vote on starting expos again?
We never actually vote on starting eships, they are 0 unless someone requests a poll like this in the replies. The 100x etc. Only applies to gold, food, iron, octarine and endurium.
Yeah 100x on 6 weeks is boring for 70% of the time with or without the 2 day eship boost, hence why I suggested 50x on a 5 weeks with a 2 day eship boost. The 50x should offset the resources enough to not overkill quick econ and not take forever to start the round and never finish exploring.
There’s no reason why we can’t start now. Players are free to set up new polls on the fly, as @Balius has done here. The 100x e-ship poll is perfectly valid if enough players want it.
I will take these e-ship poll results into consideration.