THE ROLES
1 x Stefan
1 x Master Mike
1 x I Like Pie
5 x Mods (Arsbury, Lizzy, Mizzle, Wendy, Zarf)
1 x Family Leader (TNT)
1 x Spammer (Big Gary)
1 x Milky Way Vet (Impire)
1 x Andromeda Vet (Primo)
1 x Triangulum Vet (PP)
1 x Pinwheel Vet (Cloud)
1 x HC Galaxy Vet
10 x Noobs
*4 x Multies
**The Roles Breakdown**
**The Development Team**
IC’s long standing history has three notable developers, each with their own contributions and expertise. They have complete power of the game, but given how much they suck at the gameplay itself, they decided to not join the mod team’s family.
**Stefan**
Lazy co-creator of the game who occasionally logs in and does stuff. Has no idea how to play his own game and will attempt to make major changes that end up being irrelevant and/or harmful to the overall gameplay. His one fine deed was giving Nolio the longest VIP in IC history. Every night, has the ability to tamper with the code and accidentally delete a player. However, every time he does this, he risks (25% chance) going inactive because he has to figure out what went wrong. When Stefan goes inactive, he becomes unreachable and cannot be killed at night. (more on inactive status in the rules)
**Master Mike**
Co-creator of the game who is a little more hands on than his partner Stefan, however he’s interested in getting out of the partnership if/when he can. Every OTHER night, Master Mike will perform diagnostics in order to track down problems within the game. This will enable him to discover a player’s game status in the process.
If Stefan is inactive when Master Mike performs a diagnostic, he risks going M.I.A (25% chance) (More on M.I.A status in the rules)
If Stefan is no longer involved in the game (killed/lynched), he can take over Stefan’s abilities, but has a 25% chance of going M.I.A.
**I Like Pie**
A very well liked former moderator and pioneer of IC. He has the ability to take control of the game if Stefan AND Master Mike are no longer involved in the game. He will then control the game as well as the mod team. He will also assume all of Stefan and Master Mike’s responsibilities in the process without risk of going inactive or M.I.A. However, until the need arises, he’s simply a noob hanging around the game.
If he takes over the game and Lizzy AND Mizzle are no longer on the mod team, he can promote a NON-ROLE IC player to become a rookie Moderator. He can only confirm the existence of a non-role through an investigation of the player’s background from himself or a member of the mod team before promoting.
**The Mod Team**
They follow the game developer’s rules, but due to how unreliable/disinterested Stefan and Master Mike are, they tend to operate on their own.
**Lizzy**
Head mod with a relentless approach to enforcing the game rules. Every night she will select a player that she believes to be cheating and have them deleted without cause. If Lizzy is confronted by a member of the administration, she has the ability to retain her position as moderator regardless of whether they want her to resign. (AKA, cannot be Night Killed)
If Lizzy is the last moderator remaining and Pie is not a developer, she will go on a power trip and begin deleting up to two players a night, ignoring whatever NAPs are in place.
**Arsbury**
A mod of the people, but a shitty IC player. Each night he will log into a player’s account and access their information to give himself an edge. When arsy successfully blocks and deletes a multi, he gains certain abilities.
A. 1 Multi – Can survive 1 Night Kill
B. 2 Multies – Can break a nap
C. 3+ Multies – Can recruit a new mod (But only if Lizzy is not around and Pie isn’t on the team)
**Mizzle**
Beloved player turned mod who doesn’t take kindly to responsibility. Can login and delete a player of his choosing TWICE in the game, but with certain stipulations. If he uses his ability during night phase, he can only use it again during another night phase and vice versa. He risks going M.I.A in the process. (25% chance)
**Wendy**
One of the few moderators to actually play the game well at the same time, Wendy specializes as a Partaxian. She has the ability to jump wizzies and use the following spells once:
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Destroy Population (Can choose a player to not have their vote counted. The player affected/nor the source isn’t publicly revealed. This action cannot be blocked.)
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Space Amazement (Can decrease the time the next phase begins/ends by 2 hours)
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Hypnosis (Blocks a player’s action for one phase)
**Zarf Beeblebrix**
A forum mod with no real expertise with the actual game itself, but has usefulness with political affairs. Every night phase, when everyone’s asleep, he will patrol the forums and edit someone’s post to make the results more favorable in his eyes. Cannot edit the same player’s post twice in a row. (Clarification: Can redirect the outcome of an action to another player. Must choose BOTH targets beforehand.)
**The IC Family**
Composed of a collection of veterans and noobs, they attempt to work together to bring down the mod team’s family and secure their place as legends in IC.
**Family Leader (TNT)**
TNT, voted in power by the IC family for his experience and success as the longtime leader of the Munchers. The Family Leader’s primary responsibility is to ensure that the family is strong and makes it safely to end of round, where they will have a shot at breaking the record in planet size and networth. The family leader has the ability to use one of four abilities once during the round. They can
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Plan a population jump. Choosing any OTHER family member to have their vote count twice.
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Jump an attacker. He can choose any OTHER family member to kill someone at any time.
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Negotiate a temp nap. He can negate someone’s voting OUTCOME during the day phase at any time.
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Move defense station. They can place a defense station in front of ANY player’s systems, giving them a 75% chance to survive a NIGHT attack from another player.
**Spammer (Big Gary)**
Big Gary is a giant cry baby who will lash out in a major way if he doesn’t get his way. Big Gary claims to want to work with the team, but at the end of the day, only cares about himself. He has a few unique attributes that make players want to both play with him, and stay away from him including:
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Can win the game by cheating if all the mods and developers are gone.
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Will jump fleet and raid a RANDOM person who VOTES to have him removed from the family. 50% chance they survive with all of their planets. (Clarification, if lynched, kills a random person that votes for him. They have a 50% chance to not die)
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NAPs of any kind don’t work on him. He will always break them.
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Has a chance to Multi and a 25% chance to not get caught. (When Big Gary becomes a Multi, his role changes and differs from the standard Multi. Will be updated if/when it happens)
**Milky Way Vet (Impire)**
An experienced fighter runner and war planner. Unfortunately, he loves to use a lot of the family’s resources on his fleet and when he goes to bed, he leaves his fighters out. He can survive one attempt against him at night as a result, but cannot be protected under ANY circumstances later on. If targeted by Big Gary, will survive as well, but only once.
**Andromeda Vet (Primo)**
A well-liked and honorable player. Each night phase, will come to the aid of any OTHER player being farmed and negotiate a temporary NAP on their behalf for 24 hours. (AKA doctor) Every time he negotiates a NAP; he will risk going inactive for a 24-hour period. (25% chance)
If he uses the family bank or is jumped by the family leader, he can negotiate a nap for up to 2 players, but HE WILL (100% chance) go inactive for 2 consecutive phases.
**Triangulum Vet (PP)**
An experienced player who wants to win at all costs. Doesn’t always agree with the tactics of his family’s leader and due to his stubbornness, might do things on his own. If he holds the family bank, he can will go against the strategy of the family leader and jump one of the other players. If he does, that player’s abilities will be doubled for ONE phase. This is considered an ACTION.
**Pinwheel Vet (Cloud)**
Just wants to make friends and have fun. A great strategist in his own regard who understands how to get what he needs to have success. Each NIGHT phase, will use his agents to investigate a player’s empire and learn more information about them.
**HC Galaxy Vet (Sitting Duck)**
All offense, no defense kind of player. Wants to do everything they can to win. Is very good at attacking and raiding other players. Can NOT be protected by a NAP (HC Rules), but can use ONE of the following abilities each night phase:
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Nuke Empire: Can destroy another player’s resources, preventing any non-developer from using their abilities.
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Raid: Can kill one player at night, but risks pulling a Noir Calvary and deleting. 25% chance of survival. 75% chance of deletion.
**Noobs**
Noobs are players trying to learn the game. They don’t know the difference between a living quarter and a refinement station. They barely know how to get into chat. All they want to do is play an outdated, text based game that the game developer promises to update.
**Multies**
Nobody likes Multies! Multies are noobs who suck at the game so they attempt to create new accounts to influence the game. If a mod INVESTIGATES a player who has become a Multi, they will be blocked and deleted. This does not count as their night kill. Players that become Multies (hidden conditions apply) are able to cast a one-time GHOST VOTE during the next phase.
** Other Factors**
Family Bank Effect
Both families have a family bank. This is the way it works. Whomever holds the mod team’s family bank is decided on by the Head Mod. They will assign it to whomever they want every night phase. The normal players’ bank (Town’s) is withheld until at least 3 special role players (including Big Gary) find AND communicate with each other successfully. They will then pool their resources to create a family bank and can then pass it along to any family member they so choose. (Not limited to themselves). After the bank is formed, if someone holding it dies, they determine who they will send it to.
Pros: If someone who is holding the family bank during a lynch receives the most number of votes, they can survive the lynch by using the bank and jumping their defenses. This will unfortunately deplete the bank and it will take 3 DAY phases to replenish. This is considered an ACTION.
Cons : The family bank can be discovered through the use of ops. If someone from a faction is NIGHT killed while holding the bank, that faction’s abilities during THAT NIGHT PHASE will be neutralized regardless of order of sequence.
Other : If someone holding the family bank is accidentally deleted by a developer, that developer will realize they screwed up and will not go inactive in an effort to fix their mistake.
If a scenario occurs where two players are 1:1 on the last day and both players have the family bank, the effects are negated
Protection Mode
If you are one of the top two targets of a lynch for 2 CONSECUTIVE days, then you will enter protection mode. You cannot be the target of a lynch on the 3rd day. Protection mode resets after the 3rd day phase. Protection mode is NOT valid if the LAST voting day would be affected by protection mode status.
Inactive/M.I.A Players
Once a player becomes inactive, they cannot utilize his special abilities for one phase. (2 phases for players who have dual phase abilities or roughly 24 hours) They may also not control their lynch vote during their inactive period. It will be auto generated for them randomly.
Once a player goes M.I.A, they will be auto-deleted and never seen or heard from again.