I’m playing seriously again for the first time in years, and am going to log my thoughts here as they come to me. Feel free to add yours as well, but please no fighting over in-game conflict. This is for thoughts about the game itself.
I’ll transcribe this later to individual #ideas threads if need be, but none of this is any commitment to development work; it’s just documenting my thoughts so that I don’t forget.
This is more of a player’s diary than a dev thing, although I’ll add dev thoughts where relevant.
Joining a family that “will die”
I joined literally the bottom ranked family before the round started, and at the time had only 1 other family member. I joined in reaction to a conversation in Discord about some other player “holding out” because they saw no point in playing in a bottom family. In their words:
That’s us there at the very bottom.
I questioned their reasoning for not joining because to me, as a player, my favorite rounds have been as an underdog. Being at a disadvantage isn’t a reason to not play: it’s a challenge. It’s playing the game on hard mode while others play on easy. It’s an opportunity to test your skill. That’s not to say that the game isn’t imbalanced, but rather that playing in a bottom family is only as futile or rewarding as you choose to make it.
So, I joined as a Rev in #7684 not knowing how much I actually planned to play. I landed with BigTexas, voted him as leader, and got on with some initial CF builds.
BigTexas went inactive, I took leadership and eventually removed him. As a side note, the Inactive Handling Updates work quite well if I do say so myself. This is my first time actually benefiting from this feature and I’m happy that we made this change.
Anyway, I got another family member who unfortunately also shortly went inactive, and I removed them too. I was prepared to just go the whole round solo, doing my best and trying to avoid stepping on anybody’s toes. A key part of this is paying attention to where other families explore, and using that information to mitigate risk in my own expansion efforts.
As I got on with my explo strat I was very happy to find that IC is still incredibly fun to play. The core game loop holds up very well, although there are obviously some pain points, both in terms of game balance and in terms of the website interface. This is nothing new but playing is always useful to see it “on the ground” in the same way that players do.
Although my fam is still ranked near the bottom in NW, I was able to get us to top 10 in size at one point. Although that isn’t as impressive as it once was, for a family that “will die” we’ve held up decently so far half way into the round. I at one point made it to top 5 in size, and am still actually not doing too bad. If I were to get raided and killed off right now I could honestly say I had a good round, even in a bottom family.
As a side note, #7678, the other “doomed” family is doing even better and currently ranked 10th in NW as I type this. This happens all the time; families that are a “sure thing” crumble and families that have “no chance” rise.
Players make a big fuss about equal starting numbers, and I do get that on the surface it seems very important. Yes, of course we want equal starting sizes, but we’re struggling with player count and that isn’t always a guarantee so we have to do what we can with what we have.
With that said, numbers themselves aren’t necessarily the key factor in this game. A highly active duo can absolutely destroy a semi-active trio. Even a skilled solo empire can take on a larger family and make a difference in the round. They won’t necessarily win #1 in nw or size, but what they get out of the experience is 100% up to them as it is for all of us.
I’ll say it again: numbers aren’t everything, and IC’s legends are legendary specifically because they fought against the odds where others weren’t willing. Any challenging scenario is ultimately an opportunity.
I’ve since had 2 more empires join my family and am now happy to have some teammates to help out, which has given me even more reason to play. If nothing else I can take the time to prepare newer (or rusty) family members for future rounds.
If you’re only playing for rank, you’re missing out on all the depth the game has to offer. Yes, we all play to win at the end of the round, but the best part of IC has always been what happens during the round.
Anyway, that’s my rant for today. I have a bunch of other thoughts I want to share but I’ll spare you my further ramblings for now.