Achievements

in-progress
#1

An achievements system was started but apparently never finished. I’m deleting that code (it doesn’t actually work) but for the sake of archiving, here’s what it was intended to look like:

Round achievements:
x of total

All time achievements:
x of total

Achievement Example:

Expanding horizons (lvl 3) - Explore 25 planets during the span of one round.

Achievement categories:

  • Exploring
  • Constructing
  • Fighting
  • Fleet
  • Agent ops
  • Wizard ops
  • Diplomatic
  • Miscellaneous

As far as I can tell, this feature never went live. Feel free to discuss below what you would like to see in an achievement system for if/when we resurrect this idea.

Thanks.


Vote for this feature to raise its priority and get it done faster!

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Population Rank
Top empire implosion
Galaxy joining requirements
#2

More like the badges system from discourse but instead of one badge for each level you just get one badge that upgrades it’s image every level (so colour or a number that just goes up)

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#3

Go back in the old forums and look at old achievements. Normally voted on. You could run some of them.

Ie
Cash flow
Iron
Endo
Oct
Food

X for attacks
X for retakes
X for aid

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#4

It could be cool to have a
“Reached 1000 planets”
“Reached 10 mill gc income”

etc etc, those kind of tedious irrelevant achievements always interest me.

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#5

This has become a priority to support Galaxy joining requirements.

Account vs Empire

Achievements will exist on 2 levels: account and empire.

An account-level achievement will be a 1-time accomplishment. For example, growing to x planets. This will also be what we use to curb multis and inactives for future #milky-way rounds.

Empire-level achievements will be repeatable. For example, every round you can try to get to 1 mil networth, or make 25 successful attacks outside of your family.


Achievement Totals and Rankings

Achievements will be be something that players can compete for, within a single round and across the game.

For example, a given round might challenge all players to achieve 3 specific things.

  • Grow your empire to 10 million population.
  • Attack a member of every family.
  • Expand your empire to 25 different systems.

This will give us a 3rd ranking metric alongside size and nw: players who hit every round challenge.

Outside of a single round, we can define a list of long term achievements that players can try to hit round after round. For example:

  • Win #1 Size
  • Family wins #1 Networth
  • Win all round achievements

Through this we could challenge players to reach for 100% completion as a meta-game.


Passive Achievements

Lastly, we can award achievements to encourage players to NOT do something:

  • Did not attack an empire less than 35% of your own NW.
  • Did not attack a family who was already at war.

This will help us adjust expectations for gameplay on a round-specific basis, while still allowing for more aggressive play in Hardcore and experimental rounds.

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