This has become a priority to support Galaxy joining requirements.
Account vs Empire
Achievements will exist on 2 levels: account and empire.
An account-level achievement will be a 1-time accomplishment. For example, growing to x planets. This will also be what we use to curb multis and inactives for future #milky-way rounds.
Empire-level achievements will be repeatable. For example, every round you can try to get to 1 mil networth, or make 25 successful attacks outside of your family.
Achievement Totals and Rankings
Achievements will be be something that players can compete for, within a single round and across the game.
For example, a given round might challenge all players to achieve 3 specific things.
- Grow your empire to 10 million population.
- Attack a member of every family.
- Expand your empire to 25 different systems.
This will give us a 3rd ranking metric alongside size and nw: players who hit every round challenge.
Outside of a single round, we can define a list of long term achievements that players can try to hit round after round. For example:
- Win #1 Size
- Family wins #1 Networth
- Win all round achievements
Through this we could challenge players to reach for 100% completion as a meta-game.
Lastly, we can award achievements to encourage players to NOT do something:
- Did not attack an empire less than 35% of your own NW.
- Did not attack a family who was already at war.
This will help us adjust expectations for gameplay on a round-specific basis, while still allowing for more aggressive play in Hardcore and experimental rounds.