The criteria for how wars are handled needs to be changed. I propose the following:
Wars are triggered under 3 conditions
A. One family declares on another family ( current state)
B. One family takes X percent of another families planets in a predetermined period of time.
C. 2 families pass the same planets back and forth X times over X period of time
During wars the 2 families involved cannot be attacked by other families, nor can they attack other families. Prevents vulturing
Wars are ended under 3 conditions.
A. Fam A takes X percent of family B planets and holds them for Y amount of time.
B. X period of time has elapsed.
C. Families agree to end hostilities( what happens now)
After a war 2 things happen
A. Families automatically have a 72 hour nap in place, this can be cancelled like normal
B. Both families are in a X time frame of cool down where they cannot enter another war.
Id like to play a round where peace is the norm, so people get loads of shares etc, and then war breaks out, but if theres something like you can only attack a fam for 48 or 72 hours styraight, it means at some point war has to end, you make peace, and move on.
Imo the vulturing is not the biggest problem, i feel people honor that mostly.
What id be interested in is the peace times to allow shares to build up etc, and also the forced end of a war after say 48/72 hours, to force an end to hostilities and let people get back to growing.