@DustyAladdin that is wonderful feedback, and exactly the kind of conversation I was hoping for. Thank you.
There isn’t much we can do about multi detection; this is true regardless of UA. What we can do, however, is design around it.
Disabling the market is one option, but adding Galaxy joining requirements may also curb the problem without needing to sacrifice one of the more interesting parts of the game.
I’m open to disabling the market too though, if you or anybody else wants to start an #support:ideas thread to discuss and vote on it specifically.
This is a fair concern. Having been away recently, I haven’t been able to update you all on some of the larger plans here, but redesigned formal alliances is high on the list which will address some of this. Specifically, the plan is to keep families as a concept, but move some of its functionality into the new alliances feature.
The goal isn’t to make the game more individual focused. If anything, it’s the opposite; to give players more control and flexibility over their relationships in the game universe.
I do still want to keep MW “classic”, and allowing UA is arguably as classic as it gets if you consider the alphas and betas, but galaxies having their identities is something I definitely want to preserve.
This is more of a problem with the Rogue feature, which is pending deprecation anyway in favor of the ability to “Deport” empires. This is a good example of a family feature that would be reworked for alliances. Killing somebody from your family wouldn’t make as much sense as simply booting them from your alliance.
I do agree that removing anonymous play will help, and we are likely to do that soon for other reasons anyway. Galaxy joining requirements would help here as well.
Morale is deeply flawed, and will likely be replaced by Fleet Efficiency. We can/should discuss the impact of UA in that thread.
Again, this was great feedback. Thank you for keeping it productive.