The Tri-27 stats page is now available, and the honour rankings form has been updated to be for this round.
I thought I would post a small update on how the state of the galaxy is after 1 week and 1 day (ish) of the round.
State of the Game
Contents
- Exploration Phase
- Early Wars
- 2.1 11012v11014
- 2.2 11011v11013
- 2.3 Other early aggression
- Score and Rankings
- 3.1 Size Ranking
- 3.2 Elo Ranking and War Score
- 3.3 Elo Change Over Time
1.0 Exploration Phase
As the following chart will show, we now in late Expo-phase, with more than 75% of the available planets explored. (83.44% explored out of 1600 total planets). When looking at an analysis of planet change per fam, there appears to have been limited early round wars, except for the two detailed in Part 2 below. However, the bigger galaxy size, extra planets and less empires in the galaxy has lead to a longer exploration phase this round, and this may have hidden any early wars/aggression.
This has left the galaxy looking like the map below as we head towards the end of exploration and into the middle of the round (and then quickly into the end of round phase)
2.0 Early Wars
During this time attacks have been available since T76 (3 days). Since T76 there have been two wars (one actual, and other slightly elevated core clearing). Both showed up on the planet change analysis and have been included as “official” wars (the first was an actual war, which I have somewhat first hand experience).
2.1 War #1 11012 declares on 11014 at T76
At T76 (when aggression was allowed) 11012 started a campaign to clear 11014 from their core. 11014 objected sternly, stating that 11012 had tried to claim to big a core. The disagreement spiralled into a declared war. This conflict raged biter and cut deep. Lasting for over 100 ticks, until T185 when an uneasy peace was arranged, and a NAP eventually signed.
The image below shows a track of both fams NW and Size during the conflict.
11012 vs 11014 War Starting Position | |
---|---|
Tick Start | 75 |
Tick End | 185 |
Attacking Fam | 11012 |
Defending Fam | 11014 |
Percent Chance 11012 to Win | 44.82% |
Result of war | ||
---|---|---|
Details | 11012 | 11014 |
Planets Start | 111 | 137 |
NW Start | 248,424 | 304,972 |
Planets End | 92 | 366 |
NW End | 275,303 | 1,038,083 |
Planets +/- | -75 | 75 |
NW +/- | 26,879 | 733,111 |
% Planets +/- | -64.66% | 55.56% |
Winner | FALSE | TRUE |
Pot. War Score | 2,207.02 | 1,792.98 |
Act. War Score | 551.76 | 0.00 |
- Note 1: Actual change of planets hidden by exploration and blow ups. Planets +/- and % planet change above is calculated via fam news analysis
- *Note 2: 11014 get no war score due to excessive planets taken (original war points system gives no points for wins where more than 50% of the losing families planets are lost to discourage farming). This may be a bit harsh on 14 in this specific circumstance (but also it is what happened so
)
2.2 War #2 11011 declares on 11013 at T174
The other conflict to show up via the planet change analysis was a conflict between 11011 and 11013. This was described by participants as a minor “special operation” over a dispute with a few border systems. Planet Change Analysis shows that this disagreement existed from T174 through to T210
The image below shows the NW and Size tracking during this time for both fams.
11011 vs 11013 War Starting Position | |
---|---|
Tick Start | 174 |
Tick End | 210 |
Attacking Fam | 11011 |
Defending Fam | 11013 |
Percent Chance 11011 to Win | 51.79% |
Result of war | ||
---|---|---|
Details | 11011 | 11013 |
Planets Start | 254 | 284 |
NW Start | 1,060,804 | 821,395 |
Planets End | 329 | 283 |
NW End | 1,462,611 | 1,188,651 |
Planets +/- | 75 | -1 |
NW +/- | 401,807 | 367,256 |
% Planets +/- | 29.53% | -0.35% |
Winner | TRUE | FALSE |
Pot. War Score | 1,928.57 | 2,071.43 |
Act. War Score | 964.28 | 517.86 |
2.3 Other conflict
No other conflict has shown up over a sustained period of time on the Planet Change Analysis. It does show that 11010 lost 12 planets in T208 (probably to 11014 as they were the other one to gain a large amount of planets (+14)
3.0 Ranking
3.1 Size Ranking
By the standard metric of size ranking, the galaxy is currently dominated by 11014 with 456 planets. 11011 are next with 334 planets, and 11013 third with 283 planets. NW differences between 11014 and 11011 is not too large, and as long as 11014 isn’t able to turn the +122 planet lead into a large economy, any war between 11014 and 11011 will be somewhat close.
At the bottom of the pile, 11012 is 4th with 151 planets (up 69 planets in the last 24ish hours after ending the war with 11014), ahead of 11010 with 113 planets. However 11012 is behind in NW and will struggle in any conflict until they can get some economy underneath them.
Rank | Family | Planets | Networth | Population |
---|---|---|---|---|
1 | #11014: Vote Better Next Time [19,25] | 456 | 1,422,848 | 2,282,529 |
2 | #11011: WIld Wild West [39,6] | 334 | 1,485,368 | 2,147,861 |
3 | #11013: Drink. Feck. Arse. [76,5] | 283 | 1,194,719 | 2,041,895 |
4 | #11012: Triangles R Us [43,46] | 151 | 375,895 | 688,203 |
5 | #11010: 11.00100 10000 11111 10110 101 [5,47] | 113 | 400,136 | 868,681 |
The planet count over time shows the hurt put on 11012 (yellow) by 11014 (orange), and how most other fams managed to steadily increase their planet count. It also shows the few ticks of strife between 11011 (red) and 11013 (Green).
3.2 Score Ranking (Elo)
In my EoR write up for Andro55, I gave some stats with the Elo and War Score system. The below table shows the rankings of each fam if we based it on Elo scoring (with parameter setup as per last round and a starting Elo of 1000 for every fam - i.e. no pre-weighting since is Anon-round)
This ranking shows that 11014 is still on top, followed by 11011 and 11013, with the whole ranking table the same order as the Size Ranking table. 11014 has a +147 Elo lead over 11011.
Rank | Family | War Score | Current Elo | Current Size Rank | Current Planet Count | Current Networth |
---|---|---|---|---|---|---|
1 | 11014 | 0 | 1,340 | 1 | 452 | 1,396,804 |
2 | 11011 | 1,306 | 1,193 | 2 | 334 | 1,463,998 |
3 | 11013 | 326 | 1,047 | 3 | 283 | 1,188,687 |
4 | 11012 | 413 | 819 | 4 | 149 | 374,555 |
5 | 11010 | 0 | 682 | 5 | 117 | 390,791 |
These two Elos would translate into 11014 being 2:1 favourites in any war with 11011 (69.87%), but these odds change to be slightly in 11011’s favour when potential war score is calculated and used to predict a winner (58.54% chance of 11011 winning). The war score uses actual NW to predict potential war strength, instead of NW and Size rankings for Elo. So Elo is weighted towards time at #1 NW or Size rank.
3.3 Elo Change over time
The final chart is one that shows all families Elo rating over the whole round. As you can see 11014 (red) has been strong all round (which has lead to them having such an Elo lead), whilst 11010 has been weak, and thus is at the bottom. The chart also shows 11012 (yellow) fall from potential favourite, as well as showing 11011 (red) stagnation and 11013 (green) rise up until their border conflict, then 11011 start to climb again.
This game report has been added to the Tri-27 Stats Page
A Brief Analysis of Exploration Phase in Tri-27
Tri-27 Explo-phase
As posted in my thread on this subject in #imperial-chat the exploration phase is now over. The chart above shows the increase in planets each tick owned by all families, and the rate at which this changed each tick. From this we can work out a rate of change over the whole exploration phase. As shown on the trend line this is:
5.88 planets/tick
Over this time there were approximately 27 empires in the galaxy (not discounting any inactive empires, or barely playing ones) which means there were 5.88*24/27
planets per player per day, which works out to:
5.23 planets/player/day
The theoretical maximum explored per day is 8 eships (or maybe actually 9, but lets take the official number just for kicks.) With 27 players this is a maximum of:
9.0 planets/tick
This also means, we as a player base were operating at 65.3% expo efficiency (based on 8/day).
If we have been operating at peak efficiency the galaxy would have been filled up a bit quicker, in fact on T-178
(or 91 ticks earlier)
Comparison to Andro-55
In Andro-55 the galaxy was filled on T108 (albeit with less planets and more players), with an exploration rate of:
10.88 planets/tick
This worked to a daily exploration rate per player (35 planets at T108):
7.46 planets/player/day
93.3% efficient
Fam 11011 was the best Fam