Maybe its just easier for me to say its all a fix / all a con than saying I’m a crap player lol.
Anyway everyone already knows Kingray is the best player!
However…
I still think the price of lasers should be drastically lowered!
To me it seems insane that a stable weapons platform on the ground would cost 5 times more to build than an intergalactic bomber. Like in reality JUST the engine on a bomber would cost more than 10 lasers and that is just the engine, never find everything else a bomber would need like a 100% sealed environment / life support / navigation and all the rest.
You would imagine building a stable weapons platform on the ground would be far cheaper / easier than building a bomber capable of space flight.
Now as it stands, by day 3 a family can build far more bombers than you ever could lasers.
Like as it stands 5,000 bombers will smash any laser trap straight out the game in 1 hit. You simply can’t afford to build enough lasers.
In my eyes if a bomber costs 400 gold then you would expect a laser to cost about 50 gold, where actually lasers cost more than bombers do by a considerable amount.
My feelings here are that a lower laser price would then give newer / returning players a little more defense in the first week of play. After which enemy attackers would have still built more bombers than you can afford lasers, but it might take them a few days longer at least.
Even then lasers aren’t that effective because you can only afford to build them properly on 1 or 2 planets and generally experienced players don’t send their entire fleet anyway.
Like you can spend fortune building lasers and if you are lucky you might kill 10% of their fleet which they can rebuild in a matter of hours.
I feel certain operations are now pointless as well. I mean what is the point taking things like PI when you can just build 5,000 bombers and no one can afford the lasers to stop you.
I also wish defense stations worked differently.
Like all the experienced players know how defense stations work and the moment they see an enemy system where the family owns 70% or more of the planets they just send 1 fighter to check.
You would imagine a defense station would even bother activating for just 1 fighter. Why would they? Why would a defense station give away its position for 1 scout fighter. Like you would imagine that a defense station would only activate if it noticed a very sizeable force approaching with ground troops.
Guess I don’t like the 70% thing with defense stations. That alone automatically lets you know what systems could have a defense station or not. It also sucks balls when there are only 5 planets a system because your family has own at least 4 of them before you can move a defense station there.
Perhaps the better system would you can move defense station into any system, unless an enemy family owns 50% of that system. Like it makes sense that you couldn’t move a defense station into enemy territory as they would blast it down as it flew into the system.
In this case to move a defense station into a system you would need to own at least 1 planet in that system and the enemy couldn’t own more than 50%. Once an enemy family get 2 or 3 planets in a system you would have expected them to build radar and tracking systems anyway so it would be impossible to move a DS there without been spotted.
But again all fairly useless when it only takes 1 scout fighter to find them.
In this case then.
It takes 1 scout fighter to find a defense station.
Lasers are totally priced out of the game.
Not really much defense there for newer or returning players!