Our current open dev galaxy has been entirely explored, so we’re going to restart it. Congrats to @warken for gobbling up all those planets!
It’s time we bring The Dev Galaxy to stand alongside its sister galaxies, and allow players to vote on it as well.
This is open to all @imperial-fighters. The Dev Galaxy allows for highly experimental setups; whether it’s a 20x20 map or 200x200, crazy starting fleets, and more.
You can become an Imperial Fighter here.
Infinite
The Dev Galaxy has no end date, but may also close/reset unexpectedly. It’s also a testing ground for new features, so you should anticipate more bugs than the normal galaxies.
Tick Speed
- 1-hour (classic)
- 15-minutes (hyper)
- 1-minute (chaos)
0 voters
Map Size
- 200x200
- Something else (please specify in reply)
0 voters
Map Layout
- random
- custom (please describe in reply to this post)
0 voters
Starting Resources
- Normal
- 2x
- 3x
- 5x
- 10x
- 20x
- 50x
- 100x
0 voters
Minimum Planets Per System
This is the lower range of planets per system. Any system will have at least this many planets.
- 1
- 20
- custom (please describe in reply to this post)
0 voters
Maximum Additional Planets per System
This is the upper range of planets per system in addition to the minimum. Any system will have at most this many additional planets.
- 0
- 10
- 20
- custom (please describe in reply to this post)
0 voters
Hardcore Galaxy
Hardcore galaxies allow players less protection overall, and let players kill each other off completely.
- Yes - Hardcore
- No - Regular
0 voters
Morale
Attacking another empire reduces your available Morale. When your empire is out of Morale you can no longer attack or cast offensive spells and operations until it recovers. This feature can be disabled.
Note: Hardcore galaxies always have this feature disabled, regardless of the vote below.
- Enabled - Keep this feature enabled.
- Disabled - Attacks and ops do not cost morale.
0 voters
Map Type
A limited map will remove “system selector” functionality, making it harder to find enemies but also easier to sneak into systems
- Regular
- Limited
0 voters
Market Delay
Access to the market can be delayed by this number of real-time days.
- None
- 1 Day
- 2 Days
- 3 Days
- 5 Days
- 7 Days
- Other (please specify in response)
0 voters
Offensive Action Delay
Attacks and offensive spells and operations can be delayed by this number of real-time days.
- None
- 1 Day
- 2 Days
- 3 Days
- 5 Days
- 7 Days
- Other (please specify in response)
0 voters
Number of Cores
Cores Systems are systems in which you cannot be attacked. They allow you to safely establish a larger home base.
- 0
- 1
- 2
- 3
- Other (please specify in response)
0 voters
Max Number of Defense Stations
Defense Stations deal massive damage to attacking fleets.
- 0
- 1
- 2
- 3
- Other (please specify in response)
0 voters
Final Options
- How many families do you think we should have?
- How may total spots per family?
- Do you think we should have a custom starting fleet?
- Do you think we should have custom starting buildings?
That’s it for now!
Start date is TBD. We won’t need every Imperial Fighter to vote, but we do want to allow some time to discuss our options.
Thanks!