Town Roles - The Believers
Sentry (2) - Name a name and at night, if any harmful action comes to that name, will kill the attacker. The Sentries will share a chat. Sentries cannot guard themselves, however, they can guard each other. Cannot target their previous target for 3 nights.
Watchmen (1) - Names a name, and at night, any action taken by that name is known to them. It does not stop the action
Priestess (1) - Can stop a name from being made a speaker 1x per game. Can replace that name with their own for the night phase.
Jailer (1) - Any one not casting a vote, or voting for themselves at any time can be jailed. The following day, may vote twice, denying their prisoner of their vote. The Prisoner will not be allowed a vote the next day. This action can be performed only during the day, the name voting for themselves can change it at any time to prevent themselves from being jailed. The jailer must catch them in the act.
*** Town Investigations happen based on the “Joe and the Volcano” sort of effect of the speaker ***
Mob Roles - The Unbelievers
Assassin (1) - Each night, kills a name of his choosing. They may choose the speaker 1x for game. Begins game in chat with DocFather.
Seeker (1) - Each night, will seek out those who stir in the camp. Investigates a name. If the name has a role, or has any actions upon them, all roles involved are revealed. Is immune to sentries.
Breaker (1) - Each night will target a name, in that night, any action that name takes will be stopped. They may choose the speaker 1x during the game.
Nay Sayer (1) - Each day, can silence a name from speaking. The vote for that name will not be counted.
Fanatic (1) - During the day phase will make a suicidal attack to kill a name, The Fanatic is just crazy enough that he has 25% chance to survive the attack.
Taunter (1) - At night, will name a name. If that name chosen to be the speaker, will instead cause one of the voters, to be chosen randomly, to be elected instead, may not target themselves. One time during the game, may cause the name the speaker utters to kill the target, not matter the target names disposition.
DocFather (1) - Starts with a private council. Each day and night may investigate a name. If the name is an unbeliever, will invite them to the private council. (Only way to get into mob chat as a mob). One time each game, the DocFather is immune to the Speaker’s action. Begins game with Assassin in chat.(edited)
** Plain Mob (1) - For balancing purposes, 1 plain mob exists. Starts in the chat with the DocFather.
Agents of Abbadon - The Angel of Death
Muri’el (1) - Once per night, will seize a name and ferry it to the underworld for his master Abbadon, additionally each night, will mark a living name. If this name were to have died this night by any means, will instead abscond with the name, and they will join him as an Agent of Death. Muri’el cannot kill his marked name during the night, nor may he kill any targets of the Agents of Death.
Agent of Death (0-??) - If a name is named by Muri’el, a name will be come an agent of death. Meant to ferry souls between the Earth and Sheol. Each night will kill a name, names taken in this manner cannot be marked by Muri’el
Prelude to the round - Change in how the Lynch is performed
At the end of the day phase, the chosen speaker(s) will come before the Most High Adonai and name a name. If that name is that of an unbeliever, the unbeliever will be killed. If that name is a believer, the speaker will be killed. In the event of a tie in the number of votes at the end of day phase, there will be no added time. All names, including tied votes, with the most votes will be elected to speaker for the following night phase
Voting for the speaker will occur in the Council of Many. Other than those wishing to assist in counting the votes, no other chat is allowed. A simple amount of leniency MAY be granted, but abuse of this will rule will result in you being immediately MOD KILLED and BANNED from the following game.
Voting will be considered proper by using the VOTE (name). Acronyms such as TR, TU, etc are recognized and will be accepted, this will be conditional with expectations that acronyms are not abused… Votes must entered into the channel before the end of the day phase. Cut off is 01:00 GMT (9 pm EST). Votes entered during the night phase will be disregarded.(edited)
The Speaker(s) are elected by the living names during the day phase. The name(s) receiving the highest votes during the day phase, are thus elected speaker for the next night phase. During the night phase, speakers must private message a name to the writer. The conditions and disposition of the speaker and names will be announced at the end of the night phase. Only living names may be voted upon.(edited)
With regards to Screenshots. Unless given express permission by the writer, no screen shots may be used at any time within the game boundaries. This includes private messages between players related to the game, its players, etc… No screenshots outside of the game are permitted in 5 Kings Chat, or Council of Many channels. Use of screen shots without express permission will result in the player being mod killed, and banned from the next game. Sorry, but, there will be no exceptions for anyone.
There should be no reason that a dead player is having any conversation with living players in regards to the ongoing Mafia game. If it is found out that you are, you will be banned from the next game that you sign up for.
Once you’re dead, you’re dead. Do not talk about the game to still active players, or post in the forum thread. This will be considered an act of influence upon the remaining players, and will get you banned from future games.
You are NOT allowed to make public the message sent you by the game moderators to tell you your role, either entirely or in part; should this happen you will be removed from the present game and possibly future editions as well. You can share what your information means, but you cannot share exact text. No copying text from admins. You may inform someone that you have investigated them and what their role is. Just no copy/pasting.
** Order of Action during Night Phase **
Mark of Muri’el
Breaker on Speaker (1x/game)
Assassin on Speaker (1x/game).
Taunter on Speaker (1x/game)
Agent of Death