Supernova 34 Review

Before we jump right into the next round’s setup votes, let’s hear from you guys what you thought of the round in general.

In terms of galaxy settings (not new features), what do you think could be done better? What did you think worked well and should be kept the same?

Thanks.

Dreamweaver plz

Round was decent other then that

i think a bigger map with more planets … maybe a little longer round… 400 ish planets at end seems the norm … guess i miss the days of 1k or more planets to the winner and etc… and the longer round is cause people have real lifes that effect game play… when we was younger short round were easy cause we camped out at computer… but most of us nowa days are in 30s to 40s age wise … i deff would like to explore options before voting and or get ideas

These are my idea’s for next rounds and the reasons why:

Starting aid & explo count match up:
If the starting resources and explo ships count are not connected you will get tame startings since you do not have to make choices, you will have enough to:

  • portal all planets you send out
  • full build all planets with decent con bonus (and OB afterwards easily)
  • prepare some defenses

I would prefer to scale the starting aid with the explos available so your choices will have consequences.

Attack delay:
I am sure it was 2 days which I think is a good count, the longer the attack delay the more boring the round will be since again your choices wont matter if you can portal your systems before anyone can attack.

Map:
I think the systems should be smaller since in the current setup you can send out about 10 ships on your first wave to 10 different systems and portal those which would give atleast 110 ‘safe’ planets to fill up over the coming days. 1 portal gives you atleast 9 planets now which is a great deal. The less planets there are in a system the higher the relative cost is of a portal.

Besides smaller systems I think the systems should be much closer, there is not much point in sending out fleets to systems which are more than 1 tick away. I’m not saying we would need a concord map layout but it would be nice to be able to organically spread out by taking over systems 1 tick away from you.

IA:
Personally I don’t think there is any glory in playing in teams with the current player total, but I don’t think there is much to do about it and if people like to cooperate I guess they should be able so until the game has more features to control this area its probably best to allow IA by default.

Player total:
Maybe only make 30-40 spots available so it can fill up and people will be spread evenly, i loved my starting position but I think I had many systems around me where no players were while others may have had a harder time.

There were only 20-30 players contending this round so I guess 40 spots is more than enough.

Morale:
Hardcore is the best way to play the game since the morale situation is awful once you reach decent planet counts. The distances + 10 enemy portals per system make it difficult enough already to take over a system, there is no need to give a morale penalty aswel.

Also if there would only be 40 spots if the galaxy fills the inactives can be booted by players.

So in short, smaller & closer systems, reduce starting resources to 1-5x so you will have to make choices which will come back to haunt you later in the round.

This is all based on the fact that the best part of the round were the first 2 weeks where you could actually skirmish and claim systems by portalling in them. After those 2 weeks it was basically making 8 explos a day to fill up the ~600 planet core that I secured (which I didn’t come close to filling up because of 8 explo a day max).

I’d like to use this shoutout to Anywhere since we had fun skirmishes in those first weeks.

I hope it helps.

Hardcore hardcore hardcore .

No classic morale.

Lets make this a true hc galaxy’ like the round before last.

Its.impossible to see a clear winner when you have soo many planets too little morale to do anything.

Ingame allies 1 or 2 would have been nice, with no illegal alliance. Both biggest Ally’s had back door players.

More DS

Bring back quezians. Add flexibility I normally like to res bit it would be nice to add a ton of cfs on the flip iff wanted.

The last round was decent but personally I think hardcore is necessary. Hardcore is a change of pace that makes it entertaining.

As well, while it can be difficult to manage IAs, I agree that we should maybe have Quad alliances allowed but create a system where they can direct aid rather than have to market aid. I still love the concept of teamwork but having to market aid is a bit much of a hassle.

40 players is probably a good number and the map size was for this past round. I do think that raising the max expo count to 12 or 16 would be better though. This would allow a faster growth and get players into the fight rather than long periods of infrawhoring.

Thanks for the feedback everybody. Some thoughts:

Races

Galaxy-specific race settings aren’t doable atm unfortunately, so Dreamweaver/Qezians won’t make an appearance in SN35 or elsewhere.

Map

I’m surprised to hear that some want a bigger map; I assumed with only 40ish out of 100 possible players in the round that it was too spacious. Thanks for pointing out otherwise.

More systems overall sounds like a worthwhile change to at least try. We’ll have to be careful about having too many planets per player if we combine this with a larger map. I understand that some players like having a ton of planets, but it does increase the gap between players which ends up stifling competition.

If we do a larger map or more dense system distribution we’ll likely reduce the number of planets per system to prevent that gap. That works out well given the feedback here that currently the initial system portal secures a player too many planets.

Attack Delay

People have seemed to gravitate more towards the 2 day delay. We’ll put this up for a vote again to be sure, but we may end up standardizing this if it becomes an obvious consistent player preference.

Alliances

The in-game alliance feature is broken; we won’t see them return until the rewrite is ready. Same goes for directly aiding allies.

As for unofficial alliances, Independently of whether or not we can control them, SN will continue to allow them as an alternative to Milky Way as a matter of contrast. MW has a fair amount of structure, so having SN as a more freeform option keeps a stronger senes of variety between the 2 galaxies.

Starting Resources and Explos

I hadn’t considered the effect of limited choices; that’s a really great point. I can see value in changing this in either direction. We’ll put up a new vote option for this to see if players want to try higher resources with more explos (more and different ways to spend) or lower resources with fewer explos (fewer opportunities but more impactful decisions).

Open Spots

Will definitely reduce this back to around where it was before (49). 100 is just too much.

Morale

The big one! More and more people have been talking about allowing HC, and given what I’ve said here already about variety I think this is a great idea.

Given that players have Manthano if they want to relax, I don’t see any reason why we can’t turn up the heat on SN a bit.

In Summary

  • larger map
  • more systems
  • fewer planets per system
  • a new vote on resource/explo options
  • fewer open spots
  • no morale

Thanks again! The setup thread will go up sometime later today, but feel free to discuss this further in the meantime if you want to get any last thoughts in.

Yes, keep IAs going in SN so we can leave them out of MW :slight_smile: