These are my idea’s for next rounds and the reasons why:
Starting aid & explo count match up:
If the starting resources and explo ships count are not connected you will get tame startings since you do not have to make choices, you will have enough to:
- portal all planets you send out
- full build all planets with decent con bonus (and OB afterwards easily)
- prepare some defenses
I would prefer to scale the starting aid with the explos available so your choices will have consequences.
Attack delay:
I am sure it was 2 days which I think is a good count, the longer the attack delay the more boring the round will be since again your choices wont matter if you can portal your systems before anyone can attack.
Map:
I think the systems should be smaller since in the current setup you can send out about 10 ships on your first wave to 10 different systems and portal those which would give atleast 110 ‘safe’ planets to fill up over the coming days. 1 portal gives you atleast 9 planets now which is a great deal. The less planets there are in a system the higher the relative cost is of a portal.
Besides smaller systems I think the systems should be much closer, there is not much point in sending out fleets to systems which are more than 1 tick away. I’m not saying we would need a concord map layout but it would be nice to be able to organically spread out by taking over systems 1 tick away from you.
IA:
Personally I don’t think there is any glory in playing in teams with the current player total, but I don’t think there is much to do about it and if people like to cooperate I guess they should be able so until the game has more features to control this area its probably best to allow IA by default.
Player total:
Maybe only make 30-40 spots available so it can fill up and people will be spread evenly, i loved my starting position but I think I had many systems around me where no players were while others may have had a harder time.
There were only 20-30 players contending this round so I guess 40 spots is more than enough.
Morale:
Hardcore is the best way to play the game since the morale situation is awful once you reach decent planet counts. The distances + 10 enemy portals per system make it difficult enough already to take over a system, there is no need to give a morale penalty aswel.
Also if there would only be 40 spots if the galaxy fills the inactives can be booted by players.
So in short, smaller & closer systems, reduce starting resources to 1-5x so you will have to make choices which will come back to haunt you later in the round.
This is all based on the fact that the best part of the round were the first 2 weeks where you could actually skirmish and claim systems by portalling in them. After those 2 weeks it was basically making 8 explos a day to fill up the ~600 planet core that I secured (which I didn’t come close to filling up because of 8 explo a day max).
I’d like to use this shoutout to Anywhere since we had fun skirmishes in those first weeks.
I hope it helps.