Suggested Race Rebalancing

PARTAX
Spells

Vision
Generate False Info
Hypnotize
Reduce Food Production
Electric Storms
Kill Scientists
Create Portal Force Field
Find Target Planets
Space Amazement
Destroy Iron
Sense Defense Station
Octarine Hurricane

Operations

Investigate Portal
Planetary Infrastructure

Specials

Tax Office

Bonuses

Income: 30%
Research: 30%
Magic: 70%

QUANTAM

Spells

Find Target Planets
Space Amazement

Operations

Spy on Target
Plant False Info
Infiltrate
Place Nukes
Check Allies
Destroy Units
Terminate Scientists
Sabotage Portal
Investigate Portal
Planetary Infrastructure
Destroy Cash

Specials

Droid
Tax Office

Bonuses

Population growth: 25%
Income: 30%
Research: 70%
Magic: -30%
Speed: 20%

CAMAAR

Spells

No Fear
Find Target Planets
Space Amazement

Operations

Investigate Portal

Specials

Droid

Bonuses

Population growth: -10%
Income: -10%
Research: -30%
Attack: 50%
Speed: 200%

WARDANCER

Spells

Vision
No Fear
Reduce Food Production
Create Portal Force Field
Find Target Planets
Space Amazement
Sense Defense Station
Warcry

Operations

Terminate Scientists
Planetary Infrastructure
**Place Nukes**

** Infiltrate**

Specials

Droid

Bonuses
Income: 10%
Research: 30%
Attack: 80%
Magic: 30%
Speed: 100%

REVALONS

Spells

Hypnotize
Reduce Food Production
Destroy Iron

Operations

Place Nukes
Terminate Scientists
Destroy Cash

Specials

Income Control Center
Tax Office

Bonuses

Population growth: 10%
Income: 60%
Research: 30%
Attack: -30%
**Magic: 20%**

This, if the math is correct, 230 pts per race.

2 Likes

For Comparison:

@OrBit nice work. I have some initial questions:

  1. Partaxian in this suggestion still has 10 more points than the other races. What would you change to adjust this?

  2. Why do you think Quantum should keep Check Allies?

  3. Why do you think Revalons should have both Tax Offices and Income Control Centers?

Question to other players: would you do anything differently than above?

Thanks.

1 Like

@I_like_pie Quick question, what’s an income control center supposed to be? I’ve only seen it in the pax race info, but not as a physical in-built function. Also Pax has both TO and ICC -theoretically- so they shouldn’t be mutually exclusive eitherimage
thanks @I_like_pie

@OrBit I messed up and Camaar probably zeroes out at 130 points, rather than the 230 previously stated, as I counted 200% speed as 200 points instead of 100 points (10*20) so you’ve got another 100 points to fill there, my apologies

2 Likes

Damn you rawr.

Partax can take away sense DS and investigate portal

Quantum maybe take a few opps out like check allies and plant false info to increase income, makes quantum a viable CF/RC race

Camaar I’ll think on

So my thought is that if Wardancers go to 100% speed, there is really no reason for any attacker to use custom race. WD would be better than any custom race, and it’s a choice of beating hard but 100% speed, or beating a little less hard but going 200%.

1 Like

The way I see it, it’s not the race points, and not OH per se, but the fact that Pax has so much of a magic advantage.
All the traditional races have a strong point, where there race bonus is higher than custom can possibly go. With Revalons that’s income, Science for Quantam, Speed for Camaar etc.
However, all those are basically ‘defensive’. Speed is grey-area, but ok.
The attack bonus for Wardancers is nerfed by the fact their speed sucks. But if you go fighter-running someone with Wardancers, you’ll see that’s pretty OP too - but it’s quite a bit more difficult to really abuse throughout the round.

Partax is a race with a crazy Magic bonus - with real strength against races typically made for banking.
The traditional -30% magic on bankers and attackers, against the 70% of Pax means you always have a huge bonus on a number of highly aggressive spells.
As to where for exploiting your attack bonus you need close proximity, and quite some intel and preperation, for spells you can do them anywhere anytime. It’s much easier to exploit it.
That goes for OH, but also for CPFF, e-storm, and even very easy things like vision.
The alternative for vision is SoT, and it doesn’t even come close to the power level of vision because it’s so much harder to succesfully perform, simply due to the bonus pax have.

Hence, I feel OH is not so much the issue, it’s the advantage Pax give that spell, due to their magic bonus, in the race-landscape the game currently has.

You can nerf OH, but Pax would still be crazy strong.

1 Like

Thats the issue, if you want to be able to defend against magic, don’t take -30% magic in your race.

1 Like

That’s the larger problem though: if they don’t do -30 magic, their points are impacted and they have to self-nerf in other ways.

Custom bankers have to make a difficult decision that others don’t have to, specifically because of their vulnerability to Pax players. The fact that -30 is often chosen means that the risk is seen as worth the reward, but it’s still a risk that others don’t face. Hence, the races are imbalanced.

Dropping the magic penalty from a custom banking race isn’t a solution, it’s just shifting the problem.

I agree Hala, we should remove custom races from IC.

I don’t think it’s right to say bankers are only effected by pax. It’s a family game and the whole fam is effected if bankers are hit.

Laser traps only effect attackers but you wouldn’t call them imbalanced.

Bankers take the risk of having -30 magic if it was a real worry they could take more magic.

That’s fair, the family is definitely impacted as well.

What I mean though, is that custom bankers have to consider a more significant tradeoff compared to other custom races.

Just because they can mitigate the risk doesn’t mean that the risk is well-balanced.

Instead of what? I mean, they’d have to cut something?

Great, the only real banking alternative is Revalons, by default an easy target for a pax.

Yeah all races are a compromise in certain areas. But you can do:

Tax Offices
Income +50
Research +50
Magic +20
Pop -30
Speed None

Drop 10 from research and you can get space amazement as well.

I would like to see Quantum redone but more like
Magic -30
Research +70
Attack +10
Speed +100
Pop -50
Income +25

Spells Nofear
Space amazement

Op Infiltrate
Kill science
Sab portal
Nuke
Destroy units

And wardancers
Attack +80
Speed +100
Research +40

Droids
Spells No fear
Kill science
Find planets
Electric storms
Ops PI

Revlons
Pop +10
Income 70
Speed +10
Research +20

To’s
Destroy cash Place nukes destroy iron destroy food destroy units Pi investigate portal Sab portal

The cam and pax seem balanced but these are just how I feel it would be balanced

As for custom to balance it I would recommend making magic and pop cost -50% of the current cost of skill points

Dancer - Your giving wardancer the only thing it was missing. Infiltrate and also the only thing it wanted speed.

Pax - don’t even know dif.

Quantom - same dif.

Rev - more magic

No offense but nothing has been balanced.

Pax - only mage race worth taking (possibly only race needed to be rebalanced. Is 70 magic whats unfair or the fact its the only race with its own spell???

Dancer - to powerful

Quantom- lame race dont take anything away

Revs- best banker it doesnt need mage defense

Meh if a whole fam targets a pax he gonna feel pain he still has to pay wizzies and that, but I agree thats why I rebalanced quantum to answer for pax

It’s weak pax should lose kill Science that’s what imbalances the whole game