Solo Andro PVC and Commentary

I’m glad you’re feeling better.

I think there are some misunderstandings about our dev priorities, and the reasons behind what gets focus vs what doesn’t. The idea that I’m only working on coding is very strange, because a good chunk of my time still goes to figuring out the game balance which has nothing to do with coding or technical work.

Both the recent Inactive Handling Updates and the current convo about addressing UA are goods example of things that are getting worked on that have nothing to do with code. The focus there is very much about the playing experience, not the technical implementation details.

I’m not sure why the idea is out there that I’m not aware of or concerned with the playing experience, when recent changes were prioritized specifically to address these kinds of problems.

Regardless, some great points were made here and it’s always useful to hear feedback.

Btw, the convo about inactives in chat wasn’t removed because it was about inactives, it was removed because it was becoming excessively hostile, including my own responses. Players have come to me in the past with complaints about how unfriendly our chat can be, which is a part of the wider toxicity problem you mentioned. We still have work to do there.

In terms of specific problems/features, the join process and the huge planet gaps between families are both things that are being looked at right now. I don’t have specifics to get into but it’s good to hear that the problems that feel most painful are also the things that are going to be directly effected by our current dev efforts.

This was a good listen. :slight_smile: The only thing I would critique is the inference that I’m only working on code.

1 Like