I am a simple man, if Mrblonde disagrees, I agree.
I’ve missed playing with you, @mrblonde.
It’s a good thing no one else knows that your abrasive exterior hides a caring and generous heart.
why not just play the normal galaxy and defend
defending is easier than ever with attack race bonus also working in defence…
Yea you could do a custom galaxy with an attack delay that lasts the length of the round.
Like this as a custom galaxy as was suggested by @Picklearmy. (And that hurts to say as I rarely agree with that dried up cucumber.)
I am VERY wet.
I would love a no attack short race galaxy. With 1 or 5 min ticks we could run it over a weekend. We should set a goal for winning though. NW or highest income, or something.
Yup, exactly that @DustyAladdin. Like IC Drag (not the dressing up kind… the car racing kind) Racing.
Basically a race to get to the highest size or NW by tick 200.
Been wanting something like this forever
@SEXTANS don’t forget to vote, then!
I’d like to report this message.
u dont need to vote this up… make one of the patrons set it up… ?
I think it would also be really interesting to throw in some curveball starts, like starting with zero iron and endu. Then everyone would need to come up with completely new ideas.
then how would you build anything at all?
Sorry, I meant starting without one of the two.
Oh yes you are
In light of Manthano 3 and Planet Limit Fixes, I’d like to bring this topic back up.
It was originally shelved because it depended on Automatic galaxy restarts, but that feature is now complete.
SO… I’d like to ask current #manthano-3 players what they would think of something like this.
It would not be hard at all to scrap the current galaxy and replace it with a second round-based econ-only galaxy. It would mean ending #manthano-3 as a permanent galaxy though.
Good idea, but a few issues, mainly for the pop bankers, wouldn’t be enough time to get pop up, not enough time to get many planets to race the ob tax
I am planning to update pop to factor in the round length when determining growth rate. That should help make pop play viable again.
If I can get that done by July, then we could open a new econ-only galaxy alongside the next regular round.
Pop is still viable it’s just the players using it that are not.
Not sure a short eco round if worth while, it will get very boring very fast and players stop participating do to how repetitive it is. Mantha is good for the less active players.