Rogue/ Nap Break Pie's SN37

@Bannockburn I think that’s a reasonable way to see it. We’ve never done something like this before so we’re going to find situations and diplomatic challenges that are entirely new.

If it was, I never saw it. That’s the main reason I’ve always hated the IA rule, it limits the community’s ability to police itself.

Regardless, “the game has no honor left” is as old as players saying “ic is dying”. That is, they’ve been saying it so much for years that the statement has lost any meaning. Here’s someone from 2008 making the same point over 10 years ago.

The NW rule is a factor yes, but this claim isn’t new. I really think people think “old IC” was somehow better than it actually was. These problems are valid, but they are inherent in IC, not some new issue in our culture.

Before your time I suppose Pie, but here is a forum post from Altruist that sums it up pretty well. Another post in the thread mentions that all this was dead by MW round 7. RIP Honor Code

Of course we are getting a bit off-topic with this deep-dive in the mystical lore of IC and the forgotten forums.

Regarding the original subject of this post, I’ll stick with my original response, as well as add that I do not envy those trying to solve this new problem that has arisen. I’m not even sure that there is a good solution to the problem. But better to try and fail, then not try at all.

Altruist[11-Oct-2010 09:01:22]

Re: The Eras of Imperial Conflict

RiotingVirus wrote something I certainly disagree with but nevertheless I had never remembered this specific beta-era feeling without him bringing it up:

> RiotingVirus wrote (in another thread http://www.imperialconflict.com/forum/viewtopic.php?id=120198 ):
> The lose of the true Honor code that stood for the beta’s that was thrown out after round 5 or 6…

Or rather: The horrible realization that things have developed as worse as thinking that a Code of Honor would be needed.

The Code of Honor worked only in its unwritten form and under several conditions:

  • only at the very beginning of the game, roughly beta 1+2+3
  • no mods (because the “not coded Code” was actually enforced by the players… what nowadays mods would call an illegal alliance)
  • no coded Coded/no written form: for as long as it was a kind of ongoing consensus within the player community it needed no writing down and after it wasn’t an ongoing consensus anylonger writing it down didn’t help it neither

The name “Code of Honor” was trouble from the start. “Honor” is a stupid empty word normally used by politicians or kings to convince other people to fight and die for them, to convince people to do something they would usully rather do not.

At the beginning of IC quite a big group of individual players had come from another big online game: Utopia… the 2 programers of IC, too. While the programers had in mind that a better game would need a map, and right they were, for many players it were the huge alliances and the kind of farming going on in Utopia which they had fled and took away their fun of playing. So it was kind of a weird player community at the start, one who was strongly opposed to huge alliances and one that thought that it was also the players’ responsibility to keep the game “balanced” and to support some ways of playing while trying to keep out or ban other ways of playing.

Probably it was a good part this shared feeling of Utopia refugees which bound together the early IC-players and the programers: It was like founding a new colony to start over and make everything better. Additionally this made IC a lot more “our” game than any other game could had been and was, I guess, one of the main reasons why the betas were so glorious and distinct to the later time and game… besides of the thrill of the new, of course.

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Before my time makes sense, I only got seriously active around beta4, so I may have missed that golden age.

Still, my point stands: this is not a new problem. If it was all dead by MW7 then that just reinforces the point, MW7 was a long time ago.

times relative

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Very true. From a returning beta player’s perspective, this problem probably feels like a new thing. From a post-beta player’s perspective, it’s been like this forever.

I’m guessing that’s exactly what’s happening here.

The Rules are the Laws of the game by which we must all abide. Honor is a social construct. The parameters of the galaxies set for us what is allowed and not allowed.
I don’t need someone else’s sense of honor interrupting the flow of my game play.

It means that the flaws were excusable in the beginning of the game but not after having the game run for 20 years. It is embarrassing to not only still have those same flaws but introducing new flaws quicker than old ones are solved.

no.

What exactly is your role here as a forum moderator? I have not seen one contribution from your side, only sarcastic remarks to stun any discussion. Same goes for this guy:

Keep wasting your time, apparently people here do not value their own time so I won’t spend mine here. I’ll might see you all again in a couple of years. Maybe there will be some much needed changes and this game and community will get better.

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If you really have not seen “one contribution” from @Hala or myself then you have already decided to ignore any work that we’ve put into this game regardless of what we do.

The game has come a long way since the ownership transition 2 years ago, and continues to evolve despite your false claim that “every round is just another failed experiment and lessons are never learned”.

Regardless, I wish you the best. You’ll always be welcome back.

Have a nice day.

Agreed, No NAPs at all in assimilation rounds.

Otter pie took the game over 2 years back and look we find our selfs playing on mobile… it’s work in progress, bloody hell Rome didn’t grow over night so how can you expect imperal conflict too.

Ha ha! Damn! Shots fired pew pew!!!