I agree with the principle… but not sure of the mechanic. Would it be possible for leaders to override this, if, for example, I’ve been online with the team for prior to this, but for some reason couldn’t make it online for a day?
@Belg, yeah we’d need a way to allow for exceptions. A new family tag could work.
@The_LiGhTgUnS that would be effective, but also very heavy-handed and could cause other problems. It reminds me of leaders who have asked if we can delete players who don’t respond to their messages.
We don’t want to create communication requirements to be able to play at all. SS is a valid choice.
This is an interesting situation though, I think some of your votes there may be from people who might be satisfied with this alternative, and just wanted something to get rid of those inactives.
I could be wrong, but I’ve added an explanation just in case.
Honestly, I don’t like the automatic deletion. Not unusual to join and then not bother to log back in until SOR, especially during the days of outgame family forums and IRC.
Seriously, one log-in 31 hours before SoR is enough not be removed for inactivity?
That doesn’t work for me… You’ll still be stuck with an inactive that just joined 31 hours before SoR, and never logs in again.
I’d like a check-in act to be done by the player, and the leader to be able to tag players who didnt check in for deletion.
I’d prefer that empire deletion for inactivity remain within control of the family, and not be an automatic coded feature. There could be a multitude of reasons for this, with one such example being a player joins but is traveling and unable to log in again until right before or after the SOR. The decision to leave the person in the game or not, should ultimately rest with the family and its leader to make.