The current market is strict player to player. One empire sells, another empire buys, transaction done.
This is based on the ‘very old’ Imperial Conflict, the one with hundreds of empires in one galaxy.
Current empire numbers in a galaxy are not comparable. This significantly changes the family interaction part, and -in my experience- made the whole thing a lot more personal.
People keep grudges, there are a lot more ‘Unofficial Alliances’, and because of the hugely decreased number of market transactions, make it A LOT easier to market aid.
The suggestion would be to change the entire market to a player-to-game market. [not my idea, this has been pitched many times before, I’m just pitching it again]
Create an artificial market price trend, and artificial supply. This keeps it possible to (sometimes) get resources from the market, but also makes the market a strategic asset, because sometimes you might want to buy from the market to prevent it from going to other families, without -what is currently the case- knowing you’re directly sponsoring your enemy, because everybody knows they are the only ones who could be offering such amounts.
This also prevents market aiding - which is currently round and round again, ruining the game.
Creating a market like that also introduces the nice opportunity for new galactic events.
Because the traders on the market would no longer be empires, but fictional traders, resource specific galactic events can be introduces, like:
the Endurium trading planet of “Qualapiro” has gone into complete lockdown because of the coronavirus, heavily reducing the supply of endurium. This causes endu prices to go up to 98
Let me know your thoughts on this!