Points System

Based on a previous comment in another thread, I do definitely think bringing back a points system for determining round winners; both personally and fam related, may be a really good way to go considering inter-fam passing of planets and EOR jumps render final rankings obsolete (apart from Fam planet count ranking).

Just think it helps smaller fams level the playing field, too - If smaller fams get the opportunity to climb the rankings without the daunting prospect of trying to close millions worth of NW gap, it may give reason to play until the end instead of going inactive.

I am sure the old formula is kicking around somewhere if anyone has it; would be good to open a discussion and see what everyone else thinks :slight_smile:

ta

Lee

4 Likes

Anything that stops people winning a round just by saving for 2 weeks and NW jumping is good by me.

Its a war game, if you don’t war and still win NW, that to me is illogical.

I’d support this personally.

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This is kinda it for me yeah; although how do we then differentiate between ping-ponging and actual war wins etc - there are many other much cleverer people on here that would be able to work that one out… though haha!

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Lol Oh no idea how it’d work.

Maybe make it so you have to declare war on someone and take at least 5 planets before you start earning points?
If a fam is a certain amount of networth bigger than your fam, you earn double the points per planet?
Like wise, if a fam is a certain amount of networth below your fam, you earn only half the points?

Something like that?

2 Likes

POssibly!

Here’s the old formula:

Score = (your NW / max NW in galaxy + your planet count / max planet count in galaxy) * (10 + turn number / 50)

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Planet size is the only thing that matters…

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Hmm.

What about tallying battle scores over a round instead?

For example:

Battle score (only triggered after declaring war AND after a fam takes 5 planets - else null, and tallied up AFTER the war has finished with a NAP - else continues) = (planets taken from enemy fam*10 / your NW)

Final score is just a tally of all your battle scores in the round.

Score = (battle score count)

Something like that?

3 Likes

Which can also be proven obsolete at EOR awards by intra-fam passing for size ranking :wink:

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Would possibly encourage more fighting; although would be bias towards families who have more around them/could cause farming of smaller fams in close proximity just to push score up maybe

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Thats my point. You stop that by making the points scored for hitting fams below a certain NW of your own significantly less to the point where it’s pointless doing it

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Ahh good point, that makes sense

Would literally make it so that you can’t win a round unless you go to war with a fam of equivalent size to your own.

3 Likes

I like it! I would also like considerations for efficient infra, maybe things like GC per planet/building production, Res production score possibly etc

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You could earn medals for those things maybe? But they don’t contribute to winning a round. Just my humble opinion. otherwise you’ll still have the same problem.

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Sure! Open to all suggestions, just think there could be a better scoring system potentially

2 Likes

If everyone posts start and end rankings of each conflict they have we can do either a elo based ranking (would have to have the bad assumption that each conflict is independent) or the score based system from clan wars, which was pints based on nw and size difference modified by total % planets taken by victor… with a critical value (25% of initial size of loser) after which points are lost (this reduces benefit of farming)

Wouldn’t mind trying something new…but hopefully it’s tested in a separate galaxy first.

2 Likes

Thats my point. You stop that by making the points scored for hitting fams below a certain NW of your own significantly less to the point where it’s pointless doing it

Definitely digging this idea, but off of very limited data from my first round back. Anything that deincentivizes farming of smaller fams and encourages folks to try attacking upward in rank seems like a fun idea.

Would help smaller fams that get paired with inactives early feel like they still have a shot and that it’s worth playing out the round.

No that’s only for individual results, nobody really cares about individual ranks.

To be fair, I feel like this can be exploited in a million ways.

In the end, I feel like the fam that wins the round should be the fam that has the most planets.
Just like in any other game, or any other sport, people will always be saying: “uhh they won, but they played an ugly game” or “they didn’t deserve it with that terrible game they displayed”

If we want to put an end to that, we should start communicating wars more, disclose that behavior more publicly about fams raping other to the bone, and more pro-active as other fams in the galaxy act on that.

But like said above, it’s a war game. I agree with Blue

A scoring system that would mean that saving shit tons, then dropping a bunch of planets before a war start, and then getting a shitload back by raiding someone to the bone and making that delta between start and end gigantic sounds shitty.
Or even worse, a scoring system that would mean you don’t need either (the real win:) size win, or (the fake win) NW win; to get (the calculated win) the score win; sounds terrible too…

We need to change behavior against raping to the bone, not a new funky score.