Like the title says…
Make it so no offensive actions can be made until say 85-95% of the galaxy is explored. Configurable range of percent for round, but make it random within that range. Could also have a count down once it’s triggered to give people time to build fleet… but that seems less exciting
I feel this could mix things up a bit. It’s boring doing the same old decide what you want for a “core” then watch the map hourly and remove anyone who gets too close. Active fams get more (secured) systems, inactives not so much. After that the only thing that happens is NAP cancel wars, which the fam with the best eco and most savings usually wins. I am not a fan of those type of wars.
This could bring the game back from its boring repetitive state or it could be a total disaster, but it would at least change things up a bit.
Could also implement the only being able to explore systems you’re not in thing that was in Infinitum for a bit to make it even more crazy
P.S. also fixing the 35% rule would be nice, if it hasn’t been fixed yet.