Needed - Missing Foundation

Anyway, @I_like_pie amazing post.
Reminds me why I play.

Just to fuck people like that over.

so i am summoned to come here to make up some more bullshit, well the only guy not being able to stick to facts are you Darrk, and I will yet again prove u wrong, as i have done many times the past months.

1st:

this is incorrect, the greates attacker in modern IC hostory is me.

2nd:

nor ME or PICKLE violated CF :stuck_out_tongue:

3rd

ERRRRR, Wrong again, 91 was NAP, so there was no 5,vs 3 etc… it was actually 4 fams vs 04,96,96 :stuck_out_tongue:

and if your wana comment on these matters, maybe for once in your life try to stick the facts and topic at hand?

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At least you are honest about one thing.
It’s like I can see the future.

:mage:t2: :crystal_ball: :woman_mage:t2:

Whats funny is TBO fam not only raided Darrk, broke the CF early, and sold out his allies is the only one Darrk feels had honor in our former alliance.

Darrk logic 101

TBO is the fam that offered me a 48 hours nap once he realised @Airwing was still hitting me, and hitting me, and hitting me.

Not you clowns and your outlandish demand for a perm nap. :wink:

You @Lord_Pickle have defined “Honor” in this game long enough.
You think people aren’t paying attention.

You are mistaken.

well u did refuse my free nap offer…what was i supposed to do!

*perm

Offer a single 10p guy a 48 hour nap, without forcing him to offer (lol, and I paid <3 ) 70p in comp?
Like a normal #1 TRI does?
Fuck like a normal goddam family does?

You have no honor - so who cares?
You guys don’t - and that is the way you play.

I am just giving you guys a stage to prove it over, and over, and over, and over, and over again.
You guys jump into the noose so fast people are having to jump back to dodge the bullhorns you are dropping on their feet.

According to you :slight_smile: …which means nothing to either of us.

:man_shrugging:t2:

What an old find!

I still hold the same stance, but I have a better sense now of what it means for the larger game. Back then I might have said “you shouldn’t do this” whereas now I tend to say “I personally wouldn’t do this, but nobody should tell you how to play.”.

Imo the real problem is that small families are at such a disadvantage that they have no choice but to pay the demands. There isn’t an attractive enough incentive to say “fuck off” and keep fighting, which is how I am used to playing. I think that is because, amongst other things:

  • The battle logic, including morale, is imbalanced
  • Large empires and families can too easily support impenetrable defenses, creating an unreasonable power disparity
  • Small empires do not having enough retaliatory options generally, including ops
  • Players focus on rank over everything else
  • Players lack an easy to access history and reputation metrics

In other words, planets-for-peace became standard because the game itself failed to provide a viable alternative. UA, despite people complaining about it, is part of the solution, but I also think feature changes will help. To the same points above:

  • Revamp Attack Formula and Fleet Efficiency will address large families becoming so untouchable.

  • Addressing the game’s long-standing embrace of abundance will curb the power disparity that makes playing sometimes feel pointless if you’re not in the upper ranks.

  • Giving small empires a more effective means to fight back will reduce the efficacy of extortion.

  • Giving players something other than just size/nw rank to care about will change what it means to “win” and therefore how people on both sides treat each other during war.

  • De-anonymizing empires and providing an easily accessible way to gauge history will incentivize players to care more about their reputations, and therefore affect their actions as attackers and their reactions as defenders.

I could go on, but the point is that honor is subjective, which is the exact problem it’s always been. There is no objective truth on what is honorable, there is only a consensus that can and will change depending on the player base.

If that consensus is ever at odds with the game’s success, then we need to adjust the factors that lead players to that consensus. Hence the need to consider the impact of game mechanics on the decisions players are able to make at all.

This is much harder to do than to just throw arbitrary rules all over the place, but the payoff is also much larger.

3 Likes

In a way the game needs people to break the ‘rules’ or the game would become very boring, each round is very different to the previous, Generally. When ‘grudges’ overlap we get these issues. War is brutal and virtually always bias or it’s just a building game in space with a lot of chatter

TNT naps should be standard, and ingame threats should be frowned on. Farming too.

Maybe a way to integrate family’s who basically get destroyed into the aggressor family so they can rebuild and have some fun later in the round?

It’s a game and it’s pretty obvious before the wars start who’s gonna win (unless one big fam goes afk or major mistakes are done). But that’s the joy of the game.

1 Like