MW75 suggestion: fix construction jumps

That would be effective as well.
One of the big issues with the Flip Jumps is that portals and lasers are crazy cheap.

The only drawback there is that attackers wouldn’t be able to laser newly taken planets till the next tick.

Considering the imbalance created by the Flips, I see that as an acceptable trade-off if it is way easier to code for @I_like_pie than your first solution.