MW68: 3 Days in

We just passed tick 72.

What are your thoughts about the round so far?

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Light charcoal notes, after dinner mint body, a hint of wisely aged grass clippings, full pizza box paper pallet, and finishes with a vanilla wax candle smoothness.

A fine 3 day start.
Wait… there is an afterglow…

Can someone place this last nuance?
It’s vexing.

:pleading_face:

I’m a bit disappointed about number of families, less families would have allowed more control around number of empty spots. Still the disadvantages is not insurmountable as most families have at least 5 players.

Changing expos to a family wide resource and changing starting resources to be the same regardless if family size would help level the playing field.

Other than that the round is looking interesting, 15 families means home systems are closer to each other feels like that is going to lead to more early conflict or lots of naps :slight_smile:

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Yeah in hindsight maybe 1 or 2 less fams but based on last round numbers it looked fine on paper. it’s all set for a interesting round with rumours of 3 & 4 member IAs.
It’s just the beginning, will get very interesting Im sure

We started as three players (fourth being a no-showup) while other fams had six players.

My fam is 3 actives. We keep getting inactive randoms and I keep having to kill them off. The result is we pretty much have a “lay low” strategy for now. I’m sure the issue of getting inactive randoms is the bane of every leader’s experience.