Lol Sol, we took about 170 of those planets within the last few tics of the round so they couldn’t retake them (it’s called strategy, look it up). Not our fault you farmed the small fams to the point where you couldn’t take any more planets from them.
Distance between systems
Tie between us catching Hydrop and the legend WS market aiding from dummy accounts who would have surely won the round otherwise and beating Sol in size and watching the predictable “They cheated!!!” comments.
6229 not getting the win in size, justice being served as they profited from wars between much smallers families to get to that planet size which was rather sad
Funny how hydro and Whiteshadow did thus makes you wonder about previous rounds no doubt they have skills but come on If you really are better you don’t need to do that
What was your least favorite part of the round?
a) Lack of any NW attacking limits like in the old days.
b) Too low of morale loss when attacking.
c) Too many morale planets.
What was your most favorite part of the round?
Playing with new people and sharing the Harkonnen fighting spirit with them.
If you had 1 wish for the next round in this galaxy, what would it be?
Fix the NW attacking limitations!
lol, we took 5 planet max and gave them a pnap for free so go cry somewhere else. It was MTG_Dad who gave up leadership, who can’t do diplo. Xanthus had the nap within 120 seconds.
It is just simple internet etiquette, luckily you can youtube that!
Anyways, funny how last minute there is a reshuffle. I knew it was going to happen.
Sol Invictus (UB40)Last Wednesday at 11:46
Guys, lets just keep this chatroom for the next round. But I bet they will decide too do a reshuffle anyways…
See…sabotage by the ones in charge, is nothing new under the sun.
i truly hoped and belived Sol’s fam would take the win. unfortuantly i was called away for the last days of the round to work so retakes became hard to complete of my phone. Anyway congrats to hala team on the win.
1: Big fams - we alwasy start too high, why dont we start on 4-5 player, and add spots as we fill up. instead we tend to start high and end even higher There isnt anyone left that have time to manage a 8-10 man crew good anymore.
2: Playing with some old familar players, nice seeing them back… sad they are kinda dissapointed on how IC has become, they come back expecting this magical strategi game they once played, but alot of the new age changes and bugs it dosent live up to the their expectations it seems.