MW Farming Community

I think - at the time a fam cannot NAP more than 2 other fams, farming becomes too big of a risk too.
It’s quite an attractive target: a fam that is taking planets from an easy target; spend all their money on infra etc;
Currently everyone in MW is napped to everyone… except for some fams raping other fams to the bone.

@Zanharim - I disagree with your view on things here. I would want to fix this, by making the big fams targetting small fams, attrective targets to other big fams.
Leveling everything between big and small fams, to me, is not a way to fix this, because it takes away the reward for performing well at the start. You want to do well and get superior infra, because it gets you an advantage over other fams. With most of your suggestions, that rewards gets nullified.

I’m not sure about this one, also about the practical ways around it. Mixed feelings…
First question would be: what happens if a fam is being stupid and picked two targets? Then gets attacked back by two other fams?

This is nonsence. Has nothing to do with vulturting etc. If you are closeby and a perfect target to me, I’m ok with NAPping, but I want some advantage out of it. It’s business.

Agree - But morale works this way pretty much already, doesn’t it?

Wait what? It’s a war game right? We don’t want to completely level the playing field, there must remain an incentive to do better?
Else it would actually make sense to save huge amounts, then drop NW, op the other fam down to oblivion, and then jump fleet and rape them…

… Revenge also comes in the most stupid ways.“Oh you beat me last round fair and sqaure, I’m now going kamikaze on your ass - yea I won’t do well this round, but I’m sure as hell to ruin your round”
Seen that happen so many times.
So no - I can’t agree with this one lol :stuck_out_tongue_winking_eye:

Anyway - as I said at the start, I think this will already make for a lot more dynamics in the game compared to the current MW round: