Hypothetical syllogism (tree?):
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War effects become the âNew Normalâ: ----> (Acronyming! âNNâ). <----
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War Declare feature might actually survive. It might be as simple as making pressing the âDeclare Warâ button represent 2x the âNNâ.
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In-game NAPS might also be unaffected. (polly not)
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Ops adjusted to reflect âNNâ. ( OP Count - Fixed )
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All ops that change the game status of another player cost 10%.
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All other ops cost 5%.
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Morale gain capped @ 15% (5% + 10% back per tick from Morale planets.)
Musings:
If I how I think this game state could be achieved is at least partially correctâŠ
- If the Declare War button is removed, it is a negligible tradeoff for full bore morale. Likely could be brought back when ready to rock. Same prolly goes for the In-Game NAP feature, I would guess somewhere in the code those two are playing footsy. Removing both features from view (and possibly the âYou are at Warâ message on your homepage) and from behind the curtain - put everyone at war.
Itâs ghetto, but bam you got proper morale and slick ass op totals.
Code?
Currently all Non-Harm Ops cost 5%. It appears to a be a code enforced limit, so at least in my understanding if the limit exists in one place - it perhaps could be transposed to enforce the cost of Harm Ops @ 10%