I agree 100%, but you are mistaking in-game role-playing standards with community standards. They are very different things. This is ultimately a matter of game design.
Hereās an example: thereās a game called Mafia that is highly dependent on role-play, but more interestingly, deception. Lying and manipulating others is part of the game, as is protecting others, depending on your role. You bet your ass it can get nasty, and itās frustrating, and it involves brazenly lying to your friends which normally would be considered a very bad thing if not downright sociopathic.
But in the context of the game, itās acceptable and even encouraged. Itās the only way the game can actually work, as itās inherent in the gameās design. Itās baked in.
Poker is the same way. What youāre asking for is the same as asking somebody who hosts poker night to never power through other players because they are a host and should ālead by exampleā. Thatās not a realistic or a fair expectation; as long as they are not violating game rules they should play however they want.
Imperial Conflict is also the same way: playing aggressively, or even as a ābad guyā is 100% acceptable behavior for any player, so long as they are not violating game rules. Our best lore includes family legacies that were feared (Harkonnen, Tortuga Nebula Thugs, etc). This fear canāt exist if there is forced mercy. Giving players the freedom to be āmeanā in their style is extremely important to the social aspect of ICās gameplay and its depth. Honor itself has no meaning if itās forced.
Itās especially important that Moderators are not directed to play any specific way, otherwise we are treating Moderators differently than other players, which would lead people to (rightly) think that Mods get special treatment. They shouldnāt.
Mods should get no perks while they play, nor should they be held to any different standard than a regular player. Within the game, they should be indistinguishable from non-staff.
You have an issue with @TheBigOne the Player, and thatās totally fine. That also has nothing to do with @TheBigOne the Moderator.
Thatās not accurate. I canāt speak for every mod during Stefanās ownership, but I know I myself wasnāt modded because of my in-game behavior. As fair and āhonorableā as I was in game, when I was hired it was because of my community (as in, out-of-game) contributions. My in-game play style had nothing to do with it.
Thereās a necessary split between in-game and out-of-game. This is why really intense attackers can be ruthless and hated in-game but still super cool and liked in chat and forums. Just the same, a player can be the most aggressive and merciless player in the game and still be Staff material. IC is partially about role-play, and āplaying niceā isnāt a job requirement for Staff.
We lead by example by not violating the rules. Everything else is fair game, as it should be.