Milky Way 61 Setup


Note: Final results will be based on the vote tallies but may not necessarily reflect every winning option. Tied results will be decided on a case by case basis.

You only have to vote about the options you care about. Some polls have an option labeled as “other”. If you choose this, please also post a comment specifying your choice.


The following settings will not be voted on:

  • Map: 100x100
  • Offensive Action Delay: 7 Days
  • Unofficial Alliances: NOT Allowed
  • Number of Families: 7
  • Max Fam Size: 7
  • Round Length: 6 Weeks

Starting Resources

  • Normal
  • 2x
  • 3x
  • 5x
  • 10x
  • 20x
  • 50x
  • 100x

0 voters

Minimum Planets Per System

This is the lower range of planets per system. Any system will have at least this many planets.

  • 1
  • 7
  • 10

0 voters

Maximum Additional Planets per System

This is the upper range of planets per system in addition to the minimum. Any system will have at most this many additional planets.

  • 0
  • 3

0 voters

Morale Formula

Attacking another empire reduces your available Morale. When your empire is out of Morale you can no longer attack or cast offensive spells and operations. This setting affects how Morale cost is calculated.

  • Classic - Based on differences in planet count between empires
  • Modern - Based on differences in networth and planet count between empires and their families
  • Hardcore - Attacks do not cost morale

0 voters

Stay In Family

This option determines whether or not players can stay in the same family across multiple rounds.

  • Stay - Allow players to stay in family
  • Shuffle - Force a family/player shuffle

0 voters

Market Delay

Access to the market can be delayed by this number of real-time days.

  • None
  • 1 Day
  • 2 Days
  • 3 Days
  • 5 Days
  • 7 Days
  • Other (please specify in response)

0 voters

Number of Cores

Cores Systems are systems in which you cannot be attacked. They allow you to safely establish a larger home base.

  • 0
  • 1
  • 2
  • 3

0 voters

Max Number of Defense Stations

Defense Stations deal massive damage to attacking fleets.

  • 0
  • 1
  • 2
  • 3

0 voters

Personally i would like to see the attack delay shortened. Currently in the first week, Fams with a few inactives get overrun by larger fams exploring, without anything they can do about it. And after the delay lift the bigger fam can easily clear shares.

With a shorter delay a few active players can actually make a difference in keeping cores clean of the smaller fams.

For @I_like_pie to consider:

  • I want 2 days delay
  • I want 4 days delay
  • I want 5 days delay
  • Keep the 7 days delay!

0 voters

1 Like

@The_LiGhTgUnS, I agree. The attack delay just makes your cores swiss cheese if you dont have active people to explore the same as opposing fams.

Great! Galaxy is there, quickly filling up!

Only 13 spots left people, join join join!!!

I think this should be 0 day delay, its the best way to get big fams to nap you if you are a small fam

Tick 4 opps. I like :smiling_imp: