Leader is inactive, what to do?

I ended up leader of my fam, by default think. Of the two other members, one is inactive and the other is Wardancers. Wardancers guy kept supplying me with stuff I didn’t need as Quantam, got mad when I didn’t immediately reciprocate - in fact, I suggested he focus on building attacker - and then voted for the inactive player. My fam’s leader is now an inactive.

I’m not sure what to do. Do i keep playing and ignore this other person? Should I watch my back? I didn’t expect to be leader and didn’t feel ready, but i was certainly doing my best to learn.

That’s an interesting one. With an inactive leader you’re practically in a 2-man fam, in which there can also be vote splits in which the family has no leader. You’re pretty much in the same boat, just not officially.

It wouldn’t hurt to plan some laser defenses generally, but I wouldn’t personally go overboard. If he does end up attacking you, and has a better attacking race, you might just have to fight it out. :grimacing: I don’t think this is likely, but it certainly can happen.

The good news is that he’s not exactly rolling in the dough without your help, so you should be able to maintain a stronger economy and therefore secure more defense funding. That point alone should be enough to convince him to play nice if you’re still in communication with him.

Which galaxy is this btw?

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3 people it should be SIRIUS.

Yeah, it’s Sirius. Currently trying diplomacy and good cheer. Pie, I’m pretty much doing what you suggested. I should be fine, as I definitely have the upper hand by wide margin.

A feature suggestion? Make it harder for disgruntled players to disrupt their own fams in this manner.

That’d be ideal for sure, though we have to be careful about being too heavy handed in our control over these things. For all its frustration, some degree of intra-fam conflict can even be beneficial in terms of the social depth of the gameplay. It’s the classic challenge of balancing security vs freedom.

Do you have specific ideas about what might improve this? Making it harder to disrupt can be interpreted widely.

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what if u dont have a vote (for yourself) from the start? then the inactiv couldnt vote for himself

This doesn’t sound to be conflict because of different insights, this is just an inactive ruining the round for 1 fam.

For rounds like these to succeed you should be able to expect people to cooperate.

Please make the time between round set up and round start longer and give people the option to remove inactives before the round starts or keep the idea nothing can be expected of your family members and end the family system altogether.

Right now its not working, the round is over before attacks started.

but that was not the initial question. inactives etc have been dicussed alot already in other posts

…but i agree with much of what u said

I was thinking about it. Maybe tracking player activity, and if the player has been inactive for a certain length of time, he/she is ineligible for leadership until a certain amount of activity has been performed.

cms’ idea is similar in result.

Along the same line of thinking, if the player has below a certain number/percentage of planets in relation to the other players, he/she would not be eligible for leadership. This would prevent someone with 1 planet, or a small number of planets - and quite possibly either inactive or has low participation - from being the leader of a fam whose other members have tens of planets and are more active.

my one is the most easy-to-do :slight_smile:

I agree!

and the most inactiv player in SIRIUS is:

[Foohon Pie] [The Foohon Pies] 1,250 1 :stuck_out_tongue:

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This is done already automatically. The problem is that many times players misinterpret non-communication as inactivity. If we allow families to boot people before SoR for not communicating, we risk alienating new players who join for the first time. Communication is helpful, but it shouldn’t be a requirement.

The tricky issue here is that even without an inactive leader, you could still end up with a split vote. This is the same as if a 10 person family had exactly 5 votes each for 2 candidates and ended up with no leader as a result. Consider that if you did boot this seemingly inactive player, you’d still have the same exact issue anyway.

The root issue here is a matter of a split family, not activity. The best option is to kill off the “inactive” (non-communicative) leader so somebody else can join and hopefully decide the vote.

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but split vote between 2 (or more) activ people that is what u said: social depth or skill its nothing the admin should be bothered with and its part of the game. but that an inactive can be leader because he auto votes himself is a thing which can be solved. i found this problem also in semi-activ small fam with more then 3 players. if nobody has auto vote the first activ player can make himself leader, setup things early, that can be useful

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What do you base this on?

In this exampe we are talking about this guy: Daydreamer 1,250 1. I am sure the problem with him is not he doesnt communicate, the problem is he took a spot and did nothing with it.

It really is a huge problem that families start with inactive members.

I disagree, the root problem is that fam never had a chance because there is no option available to kick people not participating. I can’t blame the wardancer guy for not caring and vortng for the inactive guy. He knows there is no chance so why bother trying. Very harmful to excited players to run into this kind of shit.

Just as a disclaimer I am not in one of the fams with useless inactives but im in the 1 fam who actually showed up with 3 people but it pisses me off that our work has been for nothing.

maybe something that, after u joined a fam, have to confirm ur activity (i.e. by login in at least 2x on different days) before round starts (not for people who joined last minute/ last day bec they will play usually) ???

audiodef, i know the ward in ur family, i play with him in another galaxy, he is a communicativ and funny, friendly, activ and social belgium guy who, at the moment catched sommer flu and hasnt alot energy, he wont attack u, he just got frustrated and when i saw he voted the inactiv i had to laugh :slight_smile:
also, he only can aid u with unuseful things, bec ur family has no banker so the only thing u miss is cash which he doesnt have

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Inactivity. He is seemingly inactive, but not actually so. There is a check we run to boot players based on their last login and he hasn’t yet been caught by it.

Non-communicative does not equal inactive. If we start saying otherwise we open ourselves up to deleting players on subjective calls, which is bad.

I don’t disagree that it sucks, but again he is not inactive. Sometimes players just have to wait these things out.

I just checked to be sure, and auto-voting doesn’t actually happen. When a player joins as a 1-empire family they are given leadership powers but without any actual vote. When a 2nd player joins, the powers are removed.

This means that the empire in question voted for himself at some point, which we shouldn’t to anything about right now as it is a valid vote.

The “inactive” guy isn’t inactive. Until he’s caught by the script he has every right to play as anybody else.

Again, the problem here is an internal struggle. If the 2 other players were on the same page they could work it out, elect a new leader, and rogue-kill the non-participant. Unfortunately, the 2 other players are not on the same page, so they are stuck.

The current leader being there is a red herring. Once he’s gone, this problem isn’t going away. Inactivity causes lots of problems, but this isn’t one of them.

yeah but what is ur script?? dont want make it sound like critisism again, but how inactiv one has to be to be catched by your script? the guy didnt prebuild, didnt build, didnt aid didnt grow and is at 1250 NW and tbh i checked nearly hourly activity of all fams and the guy didnt login for 2 days - before SOR (as far as i was able to see)