Infinitum Feedback

I like the idea of having levels, as suggested by SCORP.

There will still be plenty of attacking … if this is going to be an epic everlasting galaxy, battles should take weeks or months not a few days and then a nap.

@Picklearmy campaigning for a slower tick cycle. Surely Hell has indeed frozen over! :smiling_face_with_three_hearts:

Id be keen for a slower tick speed, half or quarter speed.

Still I think a balancing mechanic will be required for this galaxy to last forever, as new players need to get planets catch-up etc and once a family dominates it’s pretty hard to stop them.

I posted before this thread got split, suggested a new machanic like if family/players hold top rank for say 1 month, they get a victory point which shows on rankings and lose half their planets or something similar.

2 Likes

I got some feedback. I spawn into @Picklearmy all over my core!

Nerf Pickle!

LOL

"Your empire is still waiting for its trading license, and can’t yet use the market. "

This, is good!

Infinitum lacks any real goals and is pretty boring in its current state. I`ve got a few suggestions that might spice things up a little:
Have the advisors give out quests
Add NPC factions with planets that can be conquered
Everyone starts without race bonuses, they have to be earned by completing achievements.

3 Likes

I agree here!

I added NPC Targets to #roadmap:to-do.

Nice to see you gave my suggestions some thought Pie!

Additional thoughts on NPCs and such.

I think having massive NPC fortresses that randomly launch attacks throughout the galaxy would add a new layer of complexity. Perhaps with each winning attack, the NPC would raze the planet and add defending troops to its fleet. They might then become so large that it will take many attacks by multiple players to conquer each fortress, and the player that does will get an immensely OB built with a lot of troops on the planet joining the conquerer’s fleet.

I also would like to see more new galaxy-wide events be added to the mix, i.e. troop desertions, crop loss, planetary rebellion, ships thrown off course by stellar anomalies, solar flares blinding views of the map, and more.

As a permanent galaxy it will need randomness to keep everyone on their toes and to help bring a sense of balance as we are all forced to continually rebuild after events and NPC raids.