I’m glad you like this idea Pie as I think it would be really cool.
To be honest however, I didn’t really think about the power divide between big / small families.
I mean that already seems to be a problem anyway, WITH or WITHOUT this idea.
However, I do think this would be a cool idea because it gives every family the option of trying something a little different each round, without being stupidly overpowered.
Guess I like the idea of things that effect the entire family at once.
Things that help to build family spirit / family fun / family options as after all its suppose to be a game about families rather than personal glory. Like maybe this idea would help family teamwork and help to give some memorable or fun rounds as families try out different upgrade combinations.
PRICE: My idea regarding these upgrades wasn’t really to make them expensive or difficult achieve, more than each family (regardless of size) gets to pick any 3 options from the start of the round.
The idea was to have ENOUGH upgrades that families really have to think about what 3 they want.
Like for me this idea has nothing to do with power, but more connected to…
Family fun… Family teamwork… Family spirit.
To create those rounds where a family manages to pick the right 3 options for that map and ends up having a really fun round as a result.
I mean the top family are probably going to destroy us anyway, but hey at least this way they might have even more fun as a family doing so. Like it gives every family something new to try out and think even the most experienced of players could have fun trying different combinations.
I guess it could also be linked to the families net worth.
For example it would be easy to fit faster engines on 10,000 fighters, but then when a family reaches 100,000 fighters it would become too expensive to maintain.
In this light a family would start with all 3 upgrades but then once they reached a certain NW they would lose one. Then once they reach the next NW cap they would lose another as their empire became to big to upgrade every unit they built.
That in some respects is how our own world has functioned.
Years ago a KNIGHT would get a super amount of training. That knights were given a large amount of training, where as time went on they were replaced by more basic soldiers. Like its easy to give 100 knights a super amount of training, but you can’t do the same for 500,000 soldiers or that would be become to costly and time consuming for an empire.
The Samurai are a good example. YEARS worth of training put into one man, but then later when the army grew each solider was given less training and it became more about numbers.
In that case a family could lose the upgrades the bigger their empire got.
The original samurai being replaced by rank and file troops instead.
Well I think having a “Family Upgrade Center” would be cool.
I really like the idea if things that effect the entire family at once, which again isn’t for power reasons but simply to help build family play / family fun / family cooperation and so on.
Maybe one of the upgrades could give access to a new spell or operation. But its a spell / operation that effects the entire family when cast.
That alone is another option. Like a spell that costs 25,000 Oct to cast but effects the entire family, or an operation that costs 1,000,000 gold to cast but again effects the entire family at once.
Maybe a good example of this is the MTG card… HOLD THE LINE.
In this case your wizards cast a major galactic spell that effects the entire family seeing everyone your family get +5 ground defense for 3 tics.
Maybe another good example is spells / ops you can cast on specific family members.
MTG card… OPEN THE VAULTS
![484544](https://discourse.imperialconflict.com/uploads/default/original/2X/1/1900293be29d6afd8c0db4432f3cebc64b082133.jpeg)
In this case you would cast open the vaults on your family banker and they would get +100% income for 3 tics.
Guess I just wish there was more things that helped family play / family spirit which could include.
A: Family upgrades.
B: Spells / Ops that effect the entire family.
C: Spells / Ops you could cast to buff a specific family member.
Now as it stands all the ops & spells are used to target enemy families rather than your own.
Think it would be cool if ops & spells were 50% offensive and 50% defensive.
That alone would be cool, the chance to build a special operations player specifically designed to buff your own family, making them a defensive spell caster rather than just offensive.
Like sure its cool been able to burn other families / nuke other families, but what about your own family?