Fwiw the ops limit was a casuality of the morale redesign that most people ended up hating. It was supposed to come back but the code freeze will mean that gets pushed to the alpha instead. I agree that the op limit being changed to use morale has shifted the game for the worse.
But that’s a different topic; the op behavior in either form doesn’t really touch on the convenience issue.
The yama thing is a good point though, but again there’s always been a move towards streamlining the gameplay. Mal’s map generator is a great example of this; when it originally came out there were some people making the same argument you’re making now that it was ruining the game because it removed the need for families to manually compose and trade maps. That said, many old school IC players would consider Mal’s map generator a critical part of the game’s experience at its height.
The reality is simply that different people want different things. You say:
This is a matter of opinion. There are older players who don’t see this “complexity” as a good thing. Who defines what Imperial Conflict is after all? Your vision might describe the game as it was in 2006, but somebody else who played just as long as you might prefer the game as it was in 2009. Somebody else may yet consider “true” IC to have ended after 2003.
We have to be careful about stating opinions as if they are objective truths. They aren’t. You have a valid opinion that something like fam council removes depth to the game, but I also have a valid opinion that it adds depth. You are placing value on the process of trading council reports, where I am saying that this specific type of communication is unnecessarily tedious and takes time away from more high level strategy.
Neither one of us is wrong. We just value different things in the game experience. You and I probably also liked different things about IC in its prime. The point is:
Just because the game changes, doesn’t mean that its complexity is being killed. It doesn’t have to be so black and white, and it isn’t. Two different games can be complex in different ways.
I believe what you are actually making a case for is a specific set of IC features that you prefer, and that’s totally fine. But that doesn’t make your vision better, more complex, or truer to the original IC. It just makes it what you prefer.
All of us have preferences, and it’s helpful when we share and talk about them and make cases for our viewpoints. On that note, I very much appreciate your feedback. Again though, chasing “the true IC” is an impossible task because it means different things to different people. It’s much more practical to discuss the features on a case-by-case basis.
On that note, what’s the single most important change you’d like to see, and why? Feel free to respond in a new thread and we can continue with a more focused discussion. 