Round Setup:
Length: 6 weeks
Starting: Thursday, August 15, 2019 @ 17:00:00 GMT
Ending: Thursday, September 26, 2019 @ 17:00:00 GMT
Market Delay: No Market
Offensive Operations Delay: 2 days
Allies: No Allies Allowed
NAPs: All clans 48-hour NAP with all other clans. Cannot be cancelled for 48 hours.
Galaxy Size: 120x120 (systems in a 80x80 area)
Systems: 500
Planets: 4,000
Clans: 7
Clan Size: 6
Starting Resources: 20x
Max Defense Stations: 3
Clan Setup:
NOTE: These are subject to change depending on the player count in the galaxy
- 7 clans of 5 players each. (Ideally it will get to 10-12 clans of 7 players each, with only 5 or 6 players joining the galaxy and the others in reserve. Allowing for those players who take a round or 2 off)
- 1 leader will have full authority over the clan. Leader can be replaced by a majority vote.
- 1 Vice leader will have the authority to draft players or fill empty roster spots from free-agent pool. Will not have authority to make trades or cut/release players.
- Must maintain a full roster within any 12-hour period. If a roster is not filled within 12 hours of a spot being opened, the top player in the free-agent pool will automatically be assigned to that clan. Newly acquired players can NOT be released for at least 1 round. New players may be traded at any time.
Snake-Draft:
- Round 1 all clans will be randomly assigned a draft number. The lowest number will pick in sequence (1, 2, 3) until all clans have selected a player from the player-pool.
- Round 2 the clan with the highest number will select a player from the player-pool in reverse sequence (7, 6, 5) until all clans have selected a player.
- Each round after the first two will continue in the same sequence as the first two rounds.
- Once all clans have five players each, the draft will end and any remaining players will be entered into the free-agent pool.
Free-Agent Pool:
- All players in the free-agent pool will be slotted in the order they join the free-agent pool.
- 3 days before a round begins, “Open Free Agency” will begin and last for 2 days.
- During “Open Free Agency”, a clan may pick up ANY player in the free-agent pool at any time of their choosing.
- A clan may NOT go above their designated roster limit. If they choose to pick up a player and are at max roster, they must cut a player to replace them. No newly acquired player may be cut for 1 round.
- In emergency situations, a clan will be allowed to replace a clan member with a free-agent if 50% or higher of the clan leaders agree.
- Any player that has played a minimum of 3 rounds with their clan, may choose to “opt out” of their clan and join the free-agent pool. They will be eligible to be picked up during the free-agent phase.
- Should a player choose to “opt out” of their clan early, they will suffer a 2-round penalty before being placed in the free-agent pool. Should a player wish to leave a clan, their first move should be to get traded and if that fails, they can choose to suffer the penalty.
Trading:
- Trading of players will only be allowed during the “Open Trade Talks” phases.
- Open Trade Talks (OTT) will begin 5 days prior to a round starting and last for 2 days, then it will open again 1 day prior to round starting and end 1 hour before round starts.
- Trades of any number are allowed as long as there is roster space for it. Should a clan decide to trade 2 of their members for 1 of another, as long as the other family has space for 2 players, it will be allowed. If they do not have the space, they must clear the space or no trade will be allowed.
- Newly acquired free-agents and trades may be traded immediately upon acquisition.
- Newly traded players may NOT be cut for 1 round.
- Any leader may request a veto vote in the event they feel a trade is not fair. All clan leaders must then vote and 60% or will be required to veto the trade.