Building over 200 empty planets initially, using overbuilding 0pct to full build them all.
Thanks. It’s working ok for me so far:
Let me know if it happens again. There are some existing intermittent bugs around news, I can loop this into that troubleshooting post-upgrade if we’re not able to reproduce it here.
This should be fixed now.
4 posts were merged into an existing topic: Negative Income shows two “-” signs
I think I found the issue here: there’s a 2-tick delay on the war morale bonus. In your example with Airbase, that initial morale cost looks like it’s before the war morale bonus kicks in. So if you declared war, it can show the target as an enemy while still showing the previous morale cost for up to 2 ticks.
I think this isn’t a bug, but a design problem that needs fixing. It’s really confusing.
Do you remember if war was recently declared in your test, or had it been declared for awhile?
Go to store money on market
But iron amount 6032000000
Price 1
Submit…
Game error
Hit the back button, bid does not exist
Money is gone
Seems to have to do with the interger problem
unable to reproduce this one
Have enough money? I’ve tried it with 700k…an 2000,000,000. Worked as it should… Think it’s over 6000,000,000
Ah, not that one. I meant I’m unable to reproduce the 999+ attack one.
999 building one you mean
Ah the one I made a video on?
Yeah, that one.
this should be fixed now
Won’t be able to test it, as I deleted my 1000 planet account lol but I believe you
Couldn’t replicate it messing up, but I did notice alot of money didn’t return after I canceled
That part’s expected, cancelling a bid returns 90% of the GC.
I thought we had more clear messaging about that but I guess not. We can add a more obvious warning about that.
Alriiiiight we’re just about done here. I’m gonna freeze the upgrade here while I prep for the release.
Once we’re all set we’ll tally the scores here and pass out some awards!
In the meantime, if you see any bugs feel free to post them in #support:bugs like normal.
We’re all set! And the winners are…
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@Soull for finding and reporting the most bugs on dev!
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@Protoss as the lucky random winner who found and posted bugs on dev!
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@MaceWindex as the lucky random winner who found and posted bugs regardless of server!
A big thanks to everybody who helped, including those who helped in chat but didn’t post here in the forums.
Things appear to be running fairly smoothly, and we’re already seeing some performance improvements too.
I’m going to monitor things for a bit, and then we’ll prepare for the next big thing. Thanks again everybody!