Break IC for fun and glory!

A post was merged into an existing topic: You only have available exploration ships

I’m modifying the rules a bit here: you all are finding some really good bugs that happen to also be on production.

No reason you shouldn’t get credit for that!

:star::star::star: Updated Rewards! :star::star::star:

3 players will receive a special forum tag and empire badge. This will go to:

  1. The player that reports the most bugs that are specific to the dev server
  2. A player chosen at random that reports any bugs that are specific to the dev server.
  3. :new: A player chosen at random that reports any new bugs, regardless of whether they are on the dev server or pre-existing on the production server.

Make your family name too long, goes to a error screen


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dev help page doesn’t appear to send support tickets:

That was taken after clicking submit. I’m sorry if 10 tickets did end up getting made, but there was no visual feedback to say that it was successful.

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when building units, in this example Exploration ships, you have the max you can build which is 8 usually unless you just built some… if you type anything higher then 8 the game will just build the max which is 8… probably was programmed like that but thought i would mention it.

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Are you wanting it to throw an error status at you? If so, that will need to be added for buildings on planets as well. Having say 250 space left and trying to build 1,000,000 for example will just build the 250.

Edit: That sounds bad for QoL though, because at the minute you can just tap max and build. It’s easier than looking for exact numbers.

was hoping it would bug an allow me to build 999999 exploration ships to be honest.

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fixed!

when casting Hypnotize if you succeed, you get another prompt to trigger the keyword to kill 30pct… but that will erase the coordinates you have for target. Keeps the coordinates when you use electric storm, no other op was tested.

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I’m not sure if it’s a bug or just a not-yet-introduced feature, but you can’t sort planets by their bonus resource %, whilst you can sort by pretty much anything else.

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Spells and ops can be performed at the same time.

This is a screenshot of planetary infrastructure and space amazement:

I need to perform further testing to find the implications of this, but I used my evolve already for this account :skull: (EDIT: maybe this could be removed for dev?)

If you remove the ?only=… from the ops or spells pages, click on the magic spell’s form submit button and then modify the request body to add in the details of agent ops and agents to use then you can get both to send.

The request body for the above was:
agents=o_planetary_infrastructure&agents_a=10&magic=s_space_amazement&wizards_a=10&x=34&y=60&number=1&go=1&only=

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This was declared as fixed. If you reload the page however when on the overbuild page, even though it asks you to resend the information as it is reloading, you lose the ability to view the overbuild cost. You can still do the building but just not preview it.

I’d imagine that this is related to the linked post, but must have not been included in the fix.

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I’m not able to reproduce this, can you provide more specific steps to trigger it?

Thanks.

If you mean the overbuild one (discourse isn’t showing which of them it was a reply to, only a notification to say that there was a reply), I have just tested it again and it may have been my proxy settings. I have already had to throw out a few reports after noticing it was to do with my proxy (just little things like icons missing, etc. but nothing you can control).

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Ah yeah, i meant the overbuild one. I tried replying to that one specifically but I think Discourse removes the reply context if it’s the very previous message. D’oh!

Thanks for clarifying. I’ll keep an eye on it but I think that one’s working ok so far.

Not specific to the dev server, but is the merch store meant to be down? Just tried to see what was in store from the Support IC drop down in discourse.

Yeah it’s been down for awhile. I gotta remove those links.

Removing inactive empire shows a error screen, claimed resources but empire was not removed

T-2987 Claimed Resources You claimed the resources from Bar; a package of 102799 Cash, 199 Food, 199 Iron, 199 Octarine, 199 Endurium, for removing the inactive empire.

Additional note, upon trying a few times I keep receiving the same aid package over an over again

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noooo, I was making sure that snail was truly inactive and about to test that. :skull:

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you can just claim all the resources, he will still be there

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