Related Discussion:
We should allow empires to transfer ownership of their planets to smaller family members, without requiring any attacks or travel time.
One Way Passing: Big to Small
The original discussion above was regarding passing planets between any 2 family members. This new idea, however, is specifically only for larger empires to give planets to smaller empires.
This is an important difference because there is a lot of potential for abuse if smaller empires can pass upward, specifically:
- exploiting high construction bonuses to build out the entire familyâs infra
- attackers raiding and passing in order to keep morale costs low for attacks
With that in mind, we could allow players to give their planets to any eligible family members without requiring the clumsy faux-attacking situation we currently have.
- Existing buildings would be preserved
- Stationed units would be sent back to the original ownerâs main fleet
- Can not transfer to players in protection mode
Expected Impact on Activity Advantage
A big change here is that this would curb the advantage that highly-active families have in that it makes it easier for less active families to attain similar success. In theory, this makes the game harder for those who already do well, and easier for those who donât.
I think that is actually a very good thing, given that right now new and casual players have an extremely hard time competing with our vets. This not only effects their own interest, but it is also reduces general competitiveness and therefore makes the game more boring for experienced players as well.
This change would also allow oldbies to enjoy the game without having to commit as much time as they used to. The commitment requirement is a huge deterrent for many old players who come back to the community but decide that they still donât want to play. This change could help lower that requirement, and therefore capture more returning players.
Not everybody agrees with this general reasoning, but I explained before as such:
If we can allow families the means to be productive without requiring hyper-activity, we level the playing field. All families would then have more competition and would require more than just being active to stay competitive. If activity matters less, strategy matters more.
No Time Delay
We previously discussed whether or not a delay was necessary. I see value in both approaches, but for now I believe we have more to gain by allowing instant ownership transfers, as it will allow us to ramp up our new family members as soon as we see them. This would increase interest for new users and reduce the risk of inactivity. This is very significant.
Combined with redistributing planets upon deletion, if a new player does go inactive, the planets would be be easily reclaimable.
Feedback Welcome
As always, feedback is welcome. If you like this idea, you can click the âVoteâ button on the top of this thread to help us determine development priorities.
If you donât like this idea, Iâm interested in hearing your reasoning.
Thanks!