Fwiw at its core, to just try this doesn’t require a whole lot of effort. I see this as an extension of a framework we already have in place. If we allow 1-minute ticks and 15-minute ticks, why not 2 hours? The precedent is already there to experiment with pacing.
I like this one a lot. Maybe not a hard definition on half, but making build times configurable would be a huge gain for flexibility even just for custom 1-hour tick games. I’ve set up an thread/vote for this specifically here.
That’s the great part about having the choice, you’d be free to ignore this entirely if you want but it might be a better option for those who wouldn’t touch the regular galaxies who may otherwise quit.
As for the votes/priorities, an idea that isn’t a priority isn’t necessarily a bad idea. “This idea is flawed” and “This idea should not be a priority” should be very different arguments.